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City Game Studio News

Reflecting on Milestones: 1000 Reviews & UI Enhancements


Hey everyone,

This week, City Game Studio reached an incredible milestone with over 1000 reviews! Your continuous support and feedback have made this journey truly exceptional. Thank you for being an integral part of this incredible milestone. Your insights and engagement have been invaluable, steering the course of this game's evolution.

In the realm of development, I focused on enhancing the user experience. A new tooltip has been added to the game creation interface, aiming to guide and assist in understanding the nuances of crafting Big/AAA games. Understanding these game types can significantly impact your studio's journey toward success.

Moreover, a bug concerning the catalog size number accuracy on custom platforms has been rectified. These minor improvements are part of the ongoing efforts to refine City Game Studio, ensuring an immersive and smooth gaming experience for all players.

Reaching this milestone of 1000 reviews is not just a number; it signifies the dedication of each player, the passion for gaming, and the community's support. Your invaluable feedback drives the continuous improvement and growth of City Game Studio.

Thank you for being on this journey with me. Your engagement and enthusiasm fuel every update, making City Game Studio the game it is today.

Let's continue this journey together, crafting more engaging experiences and diving deeper into the world of game development.

Cheers,
Xavier aka Binogure

Patch v1.16.0-rc5

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Add a new tooltip when creating games to help understand how to make Big/AAA games

[h3]Bugfix[/h3]
  • Custom platform: The catalog size number is not accurate

New Insights in City Game Studio!


Hello, City Game Studio enthusiasts! This week, I delved into refining your experience with some thoughtful updates.

[h3]Unveiling the Secrets of Big/AAA Games[/h3]
Ever wondered about the intricacies of creating Big/AAA games? Well, wonder no more! I've added a helpful tooltip when creating games, providing valuable insights to master the art of crafting blockbuster titles. Let the creativity flow as you embark on your game development adventure.

[h3]Precision in Platform Management[/h3]
Attention to detail is crucial in the game development world. Addressing a bug, I've ensured that the catalog size number for custom platforms now accurately reflects the reality. Your decisions, big or small, should always be based on accurate information.

[h3]Guidance Amidst Steam Hiccups[/h3]
Steam-related issues can be frustrating, and I've implemented a solution to ease the experience. When faced with a Steam bug, you'll now receive a popup guiding you to restart Steam for a quick resolution. It's a small change with a big impact, ensuring a smoother journey through the gaming universe.

Your journey in City Game Studio is as much mine as it is yours. Every update is crafted with your feedback and the shared passion for the gaming world. As we navigate through the intricacies of game development, I'm committed to making your experience richer and more enjoyable.

Thank you for being an integral part of this journey. Stay tuned for more exciting updates, and may your game development endeavors reach new heights!
Cheers
Xavier aka Binogure

Patch v1.16.0-rc4

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Steam deck[/h3]
  • Renaming an employee didn't bring the virtual keyboard
  • Renaming a studio didn't bring the virtual keyboard

[h3]Misc[/h3]
  • It starts fullscreen the first time you launch the game

[h3]UI[/h3]
  • On low resolution improve the readability of the in-game tutorial

Enhancing the Game, One Detail at a Time


This week, the journey through City Game Studio was marked by a focus on refinement and balance. In the realm of the Steam Deck, I delved into the intricacies, ensuring even the smallest details didn't go unnoticed. Employee and studio renaming processes were streamlined, enhancing the overall experience. Additionally, addressing the first-time launch scenario, the game now starts fullscreen, immersing you from the very beginning.

In the user interface realm, readability was prioritized, especially for in-game tutorials at lower resolutions. To offer players clear insights, tooltips were revamped, specifically addressing scenarios like overloaded servers during online game sales.

The very essence of City Game Studio, its logo, underwent a thoughtful redesign, capturing the essence of our creative venture.

Balancing was a key focus. Losing fans is a part of the game, but now, it happens in a way that feels fair. The convention scoring system received a much-needed update, ensuring accurate reflections of your studio's impact.

Steam's review came with valuable feedback. Although not yet Steam Deck compatible, I've meticulously tackled every issue pointed out, ensuring City Game Studio is primed for the next evaluation. This process, while challenging, reinforces the commitment to delivering the best gaming experience.

Thank you for your unwavering support; it drives every adjustment, every tweak. Together, we're not just playing a game; we're crafting an immersive world. Stay tuned for more updates, and let's continue this amazing journey together!

Cheers,
Xavier aka Binogure