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City Game Studio News

Patch v1.22.0-rc6

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Optimize label formatting (40% more efficient)

[h3]UI[/h3]
  • Bigger font for the studio list, and sort them regarding their activity and their name
  • Rework the history game panel game's list to add more filters
  • Rework the remake game panel game's list to add more filters
  • Rework the gameport panel game's list to add more filters

[h3]i18n[/h3]
  • Complete rework on the Simplified chinese translations

Stability First: City Game Studio v1.22

Hey everyone!
A huge work week has just passed, and I don't have much to tell you except that v1.22 will be by far the most stable version of City Game Studio with fixes that will make the game even more stable!

[h3]Week Recap[/h3]
Thanks for the welcome you gave to the last devlog, it was very pleasant to read your feedback. Even if the studio copy/paste feature is great, some people always want more, and I completely understand why!

Besides that, the latest changes greatly improve the competitors view. In fact, you'll now be able to see their game catalog directly through the competitors panel. It's super convenient, you can see the publication date, when they were removed from the market, and their score. That's already pretty good!

Well, to do this I had to work on pagination. And so, I reviewed all panels that have pagination because there were two bugs. The first one allowed viewing pages without any information to show. In the best case, it displayed nothing, but in some cases it crashed the game. This bug is now behind me and the game is better for it.

Another change this time concerns the game's log management. I completely rewrote it. The old version was slowing down your machine because it consumed a lot of I/O, while the new one will use more RAM. Don't worry, it's not even 1 MB being consumed, but in terms of performance, this will clearly impact you, not to mention stability. Using RAM returns fewer errors than using a hard drive. I should have done this earlier, but I only thought about it later...

[h3]What's Next[/h3]
I plan to work on tooltips, to prevent them from making your life miserable when you want to disable them. After that, I'll work on online games to ensure the game displays the correct data.

If I have time, I'll add a filter for the published games history, so you can filter your games from those that come from competitors you've bought.

Well, this devlog is slightly shorter than the previous one, that's because I spent a lot of time debugging to understand where a crash was coming from, and why my fix wasn't working. Now that it's fixed, well, I'm pretty satisfied, and I can finally add even more features to City Game Studio.

By the way, my other game is about to release, for now it's free, so take advantage of it and go play it!
https://store.steampowered.com/app/1810050/Fortune_Avenue/?utm_source=cgs

That's all from me
See you next week
Take care of yourselves
Xavier aka Binogure

Patch v1.22.0-rc5

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Show the number of desks instead of employee productivity to the studio copy layout panel

[h3]UI[/h3]
  • Add a list of games published by the competitors to the competitors panel

[h3]Bugfixes[/h3]
  • Fix issue with paginations leading to empty pages or crashing the game
  • Fix issue with paginations with no feedback sound FX
  • Improve logger handler - No more crash due to it

v1.22 Revealed: Copy-paste and More!

Hello everyone!

The v1.21 Studio Director update isn't even two months old, and already the next update contains most of the major features I had planned to add.
And honestly, it's fantastic - I'm really happy with the work done, and thanks to this head start, I can add even more content to the next major update!

[h3]Weekly Recap[/h3]
The biggest part of v1.22 is already ready. I'm talking about the ability to copy/paste studio furniture layouts. I've tested it on a large studio, and it works pretty well.
So I've made it available for you to try out and provide feedback, and maybe find some bugs. I might revisit it to add useful information, such as displaying the number of desks on the thumbnails, or make some adjustments to improve performance. In any case, I wanted to get this feature to you as early as possible to get as much feedback as possible!

[h3]What's Next[/h3]
This update will be released mid-March, so I have some time to add more content. From your feedback, I've made a non-exhaustive list of elements that seem coherent and important to add to City Game Studio.

First, I'm planning to add a list of games published by competitors. Currently, we only see games that are "on sale," not "all" of a competitor's games. When you buy out a competitor, it's always useful to know their complete game catalog.

Another piece of feedback concerns the digital store. The best-selling games list isn't very aesthetically pleasing, and I'd like to make it more visually appealing.

There's also feedback about online games. City Game Studio currently displays the number of copies sold including monthly subscriptions. This means you might see more copies sold than there are console users. I admit it's not very consistent, but it's fixable.

There's also a small thing I'd like to work on: tooltips. I want to prevent the same tooltip from appearing twice in a row. Currently, it's quite annoying to see the same tooltip appear over and over when starting a new game.

Another change, more significant and in my opinion very useful, concerns the studio selection panel. Currently, when selecting a studio, the game only lists available studios. I'd like to completely revamp this panel to make it more consistent with the rest of the game interface, more compact, and list all studios, even those that are occupied.

A frequent request concerns the game history. Adding a filter to see only games made by you or by certain competitors. Maybe even the ability to completely archive a game so it's not displayed anywhere.

Regarding conventions, an interesting change could be adding a button that would let you put the same game on all stands at a convention. This would save us some clicks.

Another change, which I think will be part of a separate update, is about the marketing specialist. I'd like to give them the ability to automatically manage promotions for your games and consoles. Basically, the marketing manager would promote games when an update is released, or when a sequel is announced/published. For consoles, we can do the same thing when a Normal/Large or AAA game is announced or published, to boost sales before the game's release.

So that's what I plan to add to City Game Studio in 2025, if I have time to implement everything. But I'm also planning to work on City Game Studio's mod support. Make it more robust, and show which mods might "break" the game.

I haven't prioritized all this feedback yet. So if you also have feedback or want any of these suggestions to be added as a priority, please share your opinion in the comments because it will influence the next City Game Studio updates!

That's all, thank you for reading.
Have a great day
Xavier aka Binogure

Patch v1.22.0-rc4

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Can copy/paste studio's layout (only smaller studios to the same area or bigger)

[h3]Misc[/h3]
  • Optimize convention generation
  • Optimize post-mortems generation
  • Optimize game creation
  • Optimize buying out a competitor
  • Optimize contract generation
  • Optimize yearly report generation (financial report)
  • Optimize GoTY generation
  • Optimize remake generation
  • Optimize competitor staff generation
  • Optimize marketing campaign archives

[h3]Bugfix[/h3]
  • Console parser now removes invisible newlines and replace them by spaces.