1. City Game Studio
  2. News

City Game Studio News

The Next Update Arrives in December!

Here is the English version, staying as close as possible to the original text:

Hey everyone!

The end-of-year holidays are fast approaching, and with them comes a slew of festivals and Steam sales. In fact, I had to move up the date of the next update, which will now be available by December 8th, 2024!

Now, I have to confess something to you. Usually, I publish an update when it's ready. That way, I can be sure it's complete and substantial, without having to rush. But for this upcoming update, which is already quite substantial, I'm going to have to work harder than usual to get it done on time.

[h3]Let's talk about the Studio Director.[/h3]

This week, I've made great progress again. And in my eyes, the Studio Director is already fulfilling its role perfectly. It can now automatically create games, and you can give it directives to manage the game size, target audience, console types, genre, and more. But it can also handle announcing games, generating game reports, and even updating games. We're talking about near-complete automation of City Game Studio here. And this automation makes the game, in the eyes of some purists, a true tycoon game.

There are still a few things I need to sort out, the first being a tutorial to guide you through configuring the Studio Director. After that, there should just be a few bugs to fix, and then we'll be ready to publish the update.

Obviously, if I have time to sneak in an extra feature, I'll do it. I'm thinking about revamping the studio selection panel, which is a bit dated, or adding the ability to do more microtransactions with each game update.

Anyway, I have plenty of ideas to make City Game Studio the best business management game on the market. But everything won't fit in this update, so I'll have to be selective.

Feel free to share your suggestions here, on Steam, or on Discord. As always, I'm listening!

Take care,
Xavier aka Binogure

Patch v1.21.0-rc7

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Studio director[/h3]
  • Can update games they made
  • Auto market the game (announcement only)

Meet Fortune Avenue!

Hey folks !

While guiding you through the world of game development with City Game Studio, I’m coming with something new: Fortune Avenue! Imagine Monopoly with a twist (and maybe a helicopter). I poured the same dedication into crafting a board game experience that’s both familiar and wildly unpredictable.

This isn’t just another stroll down Boardwalk; think evolving rules, melting ice floes, and airports that can catapult you across the board! I wanted to create a game where each session brings something fresh, challenging you to adapt your strategy with every dice roll. And yes, I even threw in some anti-cheat measures to keep things fair for all you fiercely competitive types.

So, if you’re ready to take a break from managing your studio empire, I’d love for you to check out the Fortune Avenue demo. I’m still a one-person team, which means your feedback is invaluable. Together, let’s see if we can make Fortune Avenue as beloved as City Game Studio.

Grab a friend (or a rival), roll the dice, and let the chaos begin! 🎲

Take care
Xavier aka Binogure

https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/

Why I'm doing a 3D multiplayer board game ? Because I need to train for the sequel of City Game Studio that's why

New studio manager version: Exciting progress

Hey everyone!

I'm a bit morose today, but that hasn't stopped me from being productive! So let's talk about it right away!

I've fixed the issue with the studio director, and now you can specify a genre, or even two. The same goes for the game engine.

Last week, I had rushed to provide you with a version with a functional studio director, but that first draft had quite a few small bugs. Some of them meant that the studio director was producing low-quality games. Well, it's better now, but it's not quite perfect yet. I still need to look at what can be improved. It seems the studio director still doesn't choose the best theme for a given genre. I don't think I'll have any trouble fixing this bug.
In any case, I hope you like this improved version. I've tested it, and the studio directors have produced respectable-quality games, with scores above 80%.

However, be careful, as the studio director now takes their share. They'll get a cut of the revenue generated by the game. And all of this is displayed directly in the financial results.

But I'm not done with them yet. I hope that by next week I'll have had time to add two key features.

The first one is automatic game announcements. You'll be able to set a maximum budget for this announcement, and the studio director will try to announce it themselves. Nevertheless, you'll still have the right to make the game announcements yourself if you wish.

The other upcoming change concerns game updates. I've started working on it, but it's not quite finished yet. I'd like the studio directors to be able to publish updates to your games. For now, the option is present but it's an empty shell, nothing happens. I think I'll have time to do that by next week!

In short, apart from that, I have an interface bug to fix, nothing serious, but it's not related to the studio director, rather the list of published games (the right-hand panel).

That's it, thank you for reading,
I'll see you again next week.
Take care.
Xavier aka Binogure

Patch v1.21.0-rc6

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Studio director[/h3]
  • Optimize the game genre picking algorithm
  • Implement bonus profit share

[h3]Bugfix[/h3]
  • Cannot specify a genre list
  • Cannot specify a game engine
  • There's an empty genre in the genre list
  • Studio has trouble picking a valid game engine (just pick a random one)