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The interface is done

Hello everyone!

Yet another busy work week, and frankly, it's looking better and better.
Last week, I simplified the employee management interface.
Until now, if you wanted to hire an employee and assign them to a studio, you had to open the relevant studio, then open the employee panel and finally hire your employees.
But if you wanted to change studio, you had to close the employee panel, then change studio, then go back to the employee panel. It wasn't very convenient.
From now on, the hiring panel directly includes the studio you're hiring for. It's much more practical.

I've also reworked the game's marketing and conventions, and I think you'll like the changes I've made.

[h3] Game-over[/h3]
Right, let's get down to business. At last, I've chosen the banker I'm going to use as a model: I've opted for JP Morgan. His rather stereotypical look will let you know right away who you're dealing with. The banker, I warn you, is not going to be a sympathetic character. You're not the one who's going to see him, he's the one who's going to come up to you and demand accountability.

So I had to make him a tiny bit scarier, and I'm happy with the current result. I do hope it works for you too. At some point, he might smile, but I'm afraid that'll only make him scarier!

So, when you go bankrupt, he'll be there to rescue you and give you impossible choices. Which means you'll hate him, but really, you should love him! Sure, he might ask you to give up your digital store, or to sell your game engine, or even to sell your console, but it's all for the best!

Anyway, if you have any ideas for impossible choices that the banker can offer you instead of going bankrupt, post them in the comments - I always read you!
That's all for this week, starting next week, I think I'll have more to tell you for the gameover panel.

Until then, take care.
Xavier aka Binogure

Patch v1.20.0-rc1

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Staff panel: Filter by studio
  • Hire panel: Select another studio
  • Poach panel: Select another studio
  • Training: Can rename and demolish a university
  • Attend convention: remove the right part of the panel, to make it more straightforward
  • Organize convention: remove the right part of the panel, to make it more straightforward
  • Organize convention: Can rename and demolish a convention center
  • Marketing campaigns: remove the right part of the panel, to make it more straightforward
  • World map: Clicking on a convention center leads to the convention management panel
  • World map: Clicking on a university leads to the training panel

[h3]Misc[/h3]
  • Clean up the code base, removing 30 files that are no more used

A new look on the horizon

Hello all!

After two weeks' absence, it's about time for another article!
Everyone's been really pleased with the EMPOWER UPDATE.
All the feedback has been super positive and it's given me the strength to go even further!

Speaking of going further, over the past few weeks I've been working on v1.20.0, and the game's interface is changing.
What I mean by this is studio, company and convention management.

For example, you can withdraw all employees from a studio with a simple button. This is super handy when you want to move a studio without selling it. Speaking of studios, instead of having to open panels that pause the game, you're going to be able to access your studio's statistics directly from the studio view, so you don't have to pause the game.

Renaming a university meant going to the studios, then selecting the building to rename. Which was a bit confusing. From now on, the training management panel can also be used to rename universities. It's all in one place, which makes life easier. And it's the same for conventions.

This is a major overhaul I'm working on to give you an even better gaming experience.
But this isn't the main feature of the new update.

I have just begun to overhaul the game-over panel. To put it bluntly, when you lose a game, the mortgage panel appears, or the game-over panel directly, with no explanation. It's very brutal and leads to frustration! That's why I'm in the process of adding a step when it comes to spending money, so that a financial advisor can take over and offer you alternatives and advice.

I haven't designated this part yet, so I still have a lot of work to do before I can share it with you!
That's all for this week, see you next week.

In the meantime, take care.
Xavier aka Binogure




Translated with DeepL.com (free version)

Patch v1.20.0-rc0

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Remove the studio management panel
  • Rework the bottom menu

[h3]QoL[/h3]
  • Can withdraw staff from a studio (single button)
  • Can withdraw staff from the company (single button)
  • Can rename a convention center from the convention panel
  • Can rename a university from the training panel
  • Can edit the company from the financial tab

[h3]Bugfix[/h3]
  • Marketing research panel: Icons are poorly rendered

Among other things, a few fixes

Hello everyone!

THE EMPOWER UPDATE was released a few days ago, and I've already noticed a few bugs in the new version.

In particular, I've reworked the Twitch integration, and getting viewers to name the games works on the first try. I also spent some time adding Twitch integration for naming buildings you build, conventions and DLC.

On top of these changes, I've added a new difficulty that's identical to the hardest one, except that the percentage of gauges is displayed when you create games. You asked for it, so I'm adding it, and I hope you like it!

Last two fixes, the first is a semantic problem. The word "employee" has been replaced by "developer" in the requirements for creating large games. And the second relates to free updates: if the name of the game was too long, then it would nullify the name of the studio.

Well, it's a relief to have been able to fix all these bugs, and I certainly hope it will improve your gaming experience!
Until then, I'll see you for the next devlog.
Take care.
Xavier aka Binogure

[h3]Upcoming game[/h3]
https://store.steampowered.com/app/1810050/Fortune_Avenue/