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City Game Studio News

Quality of Life update

Hello,

I can not say it enough, many thanks for being here, for playing City Game Studio, I thought we would not reach more than 200 players when I write the first line of code. Yet today you are tens of thousands and it touches my heart.

You are so many to give me feedbacks and suggestions to improve City Game Studio. So I do my best to offer you the best game experience. You probably noticed a lot of mini updates during this week, so let's talk about them in detail.

Spam emails have been revised, and a tooltip added to explain how to mark an email as spam. I believe this is long overdue.

When you start a new game, the game selects the easiest difficulty and leaves you free to take any difficulty. I was short sighted because if it's your first game, it's better to play on easy, then the higher difficulties become unlockable once you finish the game.

Also, the number of points required to complete a game is now indicated at the conception stage with a tooltip that explains how it is calculated.

For games that have already been released, the number of updates is now indicated as well as the date of the last update.

Console marketing panel has been redesigned to allow you to fine-tune marketing campaigns with a single click.

I will continue to work on City Game Studio to deliver the best possible gaming experience.

I wish you a great weekend
Best wishes
Xavier aka Binogure

Thank you!

Hi everyone!

A special thanks because so many of you have bought City Game Studio. Your enthusiasm warms my heart! Thus, I'm going through all the reviews, streams and youtube videos to find the bugs and other possible improvements!

Firstly, it's a minor update that adds flags on the main menu for the supported languages of the game. The button was not clearly visible and by adding these few images the problem should be solved.

Another minor bug that greatly unbalances the game. Publishing a game sequel was greatly detrimental to the quality of the game produced and could turn your game into a disaster. Please rest assured that this bug is fixed and I'm sorry I didn't see it before.

Among other things, wage increases have been fixed, as you may have noticed. Also Competitors can now buy each other out, and also get more studio, previously a bug was blocking this from happening.

One last annoying glitch, the information tooltip that tells you how to place items in a studio disappears correctly. Very sorry for that.

Thanks again for the warm welcome you gave to City Game Studio, I wish you a great evening,

Xavier aka Binogure

City Game Studio leaves Early Access!!!

Hello everyone!

In 2017, City Game Studio marked the beginning of my first adventure as an independent developer. Released in 2019, after approximately 2 years of development, several playtests, a closed alpha and many hours of work, it was a worldwide success... actually a complete success for me who had just launched my first game on Steam.

And you all were amazing. So many of you have supported me, clearly it helped me to continue the development until now. Quite honestly it's been hard to keep working on the same project for so many years, 4 years altogether.

Initially, City Game Studio's development was supposed to end in 2020, so after 3 years of development it should have left the early access. However, an unexpected intervention from one of the pillars of the French Twitch game community came up. As a result of this much welcomed event, sales went up and the community grew spontaneously, this resulted in a significant positive effect on City Game Studio. I would like to thank Domingo and the team that works with him.

This happened a year ago, and today I'm proud (relieved too?!) to announce that City Game Studio is finally fully released!

https://www.youtube.com/watch?v=hcRDBdvtuVQ

[h4]What is coming now?[/h4]
v1.1.1 is already in the pipeline, and I hope to continue working on City Game Studio until the TODO list is empty. It should take me a few more months.

[h4]Alright, so what happens next?[/h4]
Honestly I wish I could tell that I will publish another game, or that I will continue to work on City Game Studio, or that there will be free DLC, but at this point I don't know.

[h4]And then?[/h4]
I don't know how to project myself for more than 6 months, but I can tell you that I'm not done making games and that the next one might surprise you (and please you it would be nice anyway).

Thanks for reading and for being there,
I wish you a great day
Binogure

Game developer business sim City Game Studio gets a big update and releases August 24

After being in Early Access for a few years, City Game Studio just got a big update and it's leaving Early Access as a finished game on August 24.

Read the full article here: https://www.gamingonlinux.com/2021/08/game-developer-business-sim-city-game-studio-gets-a-big-update-and-releases-august-24

City Game Studio, biggest update v1.1!

Hello everyone!

I hope you are as excited as I'm to see the release of City Game Studio just around the corner.
So without further ado I bring you the most recent features that come with the v1.1!

[h2]A terminal to cheat[/h2]

I think this is the most eagerly awaited feature. Cheating. You have to press F1, this opens a console. You can either click on the underlined texts or type them directly into the console. We begin with the help command, which lists the available commands. Next, use list-models to list the modifiable elements of the game. To get more information about a particular element, type help fanbase to get help for the element fanbase (this is only an example).

[h2]Market research[/h2]

Marketing managers help you to better master a game genre or a game console. Given a certain investment of time and money, you get crucial information to create better games.

Just imagine what you could do if you were able to train your employees as well? Oh well, you don't have to be imaginative anymore because it is already possible to train your employees


[h2]Train your employees to perfection[/h2]

Prior to training employees you need a large financial budget to build a university that will house classrooms dedicated to the training of potential prodigies. Naturally this makes City Game Studio much easier, so this feature requires a lot of funding.

In short, as soon as the university is built, select the workers to train, type and duration of the training session, after 2 minutes it's done.


[h2]Shop overhaul to furnish studios[/h2]

Interface has been enhanced to provide a more fun and accessible way to buy and furnish studios. For example, furnishing a sudio is easier because the furniture list is still displayed while placing the furniture. Also, there is a category system that is easier to navigate.

[h2]Other improvements[/h2]

When you open City Game Studio for the first time you can be somewhat surprised. The game wants to be intuitive and easy to understand. Yet there was a little something missing, almost nothing, but here it is now. Tooltips that explain what's happenning, how to do things, or what to do.


There are also other small changes that consist in adding links between panels. Instead of having to search opening different menus, you can switch from one menu to another if menus are linked together. For example by clicking on a human resources manager you can access the employee schedule. Or by clicking on an employee you can access the training panel. This will make you feel more comfortable and easier to navigate in City Game Studio, I'm sure.

That's it, this update is huge and contains a lot of additions, so I made it as simple as possible. If you want to know more about it, I invite you to read the Changelog which is below.

Have a great weekend,
Binogure xoxo

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Add in-game console, press F1 to toggle it once in game.
  • Add universities
  • New training: Generic training (Design/development/polish training)
  • New training: Specific training (only one of Design/development/polish training)
  • Mods: An event can now trigger another event
  • Market research: Marketing manager can run Marketing research

[h3]Misc[/h3]
  • Add pagination to the top sales item
  • Add release date to the history panel for non-discontinued games
  • Add new studio type to buy
  • When buying a new studio it automatically open the shop
  • Improving the custom platform pricing spinbox
  • Game Engine: Add more visual feedback when updating a game engine
  • Console manufacturing costs red if it is not profitable (regarding console price)
  • Add Spam filter red color (to prevent too many spams)
  • Add a way to mark as spam a notification
  • Studio panel: Select all/Select nothing button
  • Autosave interval (2, 4, 8 and 16 minutes, disabled)
  • Add popups that explains how the game works
  • Platform: Added Skylight 11 and Linux Kernel 5+

[h3]Balancing[/h3]
  • Fix match between adventure genre and Skylight 7
  • Studio size limitation
  • VBox series V: boost CPU/GPU capabilities
  • Skylight 11: Adjust market share
  • Gamestation 5: Adjust market share
  • Vbox series V: Adjust market share
  • Grantendo Swap: Adjust market share
  • Rework competitor (let them grow faster too)

[h3]Bugfix[/h3]
  • Fix freeze when you release more than 10k games
  • Fix the gameport issue (cannot unselect a platform that has not been released yet).
  • Send the staff on holiday button is not reseting in the studio manager panel
  • Number of attended convention not updated
  • Custom console button not unlocked at the right time.
  • Game is freezing with a huge save game (over 70Mb)
  • Fix steam achievement (game score over 100)
  • Mod: Custom difficulty crashes
  • Unlocking game genre by spying didn't unlock any steam achievement
  • Uniq game genres were not automatically unlocked once discovered
  • Mod list: Sort mods by name is not working properly
  • Custom platform: Sell a negative number of unit (rare)

[h3]i18n[/h3]
  • Improved zh translations(thanks to SteveThreenoon)
  • Improved ko translations (thanks to tomas966)