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City Game Studio News

Patch v1.18.0-rc2

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Game creation[/h3]
  • Required points: When assigning a producer show more informations
  • Dev costs: Update the tooltip to make them accurate
  • Game offer: Make them more appealing
  • Add producer supercapacities. A producer can be specialized in a game genre. So it will help you making a game in that specific genre.

[h3]UI[/h3]
  • Rework the developper panel (replace rings by stars)

[h3]Optimization[/h3]
  • Optimize the employee schedule management

[h3]Bugfixes[/h3]
  • Employees can stay on holidays for a micro-seconds then back to work
  • Cheatcode: Unlocking digital store features not working properly
  • Fix a bug with low resolution screen and the financial tab (out of screen)

Shaping Stardust: A Stellar Rework in City Game Studio

Hi folks!

It's been a pretty busy week. I redesigned the employee panel, to make it more intuitive and pleasing to the eye. I've also reworked certain aspects of the game.
I'll tell you about them right away.

🔧 Optimizations and fixes: This isn't just a cosmetic facelift, but a solid overhaul. The employee management panel has been overhauled, and the management of employee schedules has been corrected and optimized. As a result, the game now handles larger studios more effectively. Added to this are fixes for games of the year, cheatcodes and mini-games.

🔍 Towards infinity: For the coming week, I'll be working on producers. Currently they have a crucial place in the design of big games and AAA. Starting with v1.8, they'll make it possible to give more feedback on the game creation panel, which will make them all the more interesting.

Your support is important, necessary and appreciated. I love working on City Game Studio, and it shows, because I've been working on it for over 7 years now, and I know you appreciate that. The reviews are positive, sales are up, in short I thank you for everything 🚀🎮

Thanks to all
Xavier aka Binogure

Patch v1.18.0-rc1

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • GOTY cannot be elected GOTY the very next year.
  • Minigames: When defending our games, inputs might not work properly

Patch v1.18.0-rc0

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Review[/h3]
  • Rework the magasine visual.
  • Rework the website visual
  • History panel: cannot access the details page

News at last!

Hello folks!

Where on earth have I been for the past month? Due to an unforgettable change, a new recruit to the studio who arrived on December 31, 2023, I had to take paternity leave. As you can imagine, as a new father, my working hours were reduced to zero during her first month of life.

Well, that's it for the explanations, now let's talk about the upcoming version of City Game Studio, v1.18.0.

Among the new features on the menu is an overhaul of the consoles. Each component will have a quality attribute. Quality ratings will range from 1 star for poor quality to 5 stars for excellent quality. Component quality will influence the rate of console returns. The better the quality, the fewer the returns. You can improve the quality of components by doing research, and you'll end up with better-quality components, albeit at a slightly higher price. That's for console components.

Currently, it's easy to release a console and make money with it. With the redesign, I plan to change several key elements. First of all, the number of sales, i.e. market share, will be influenced by the quality of the console, its price, the size of its catalog, but also by your community. Then there's the marketing campaign and exclusivity. You'll be able to negotiate exclusivity contracts for games published in your game catalog. By doing so, you can guarantee that high-quality games will only be available on your console, boosting public interest. As far as games published on your console are concerned. From now on, independent publishers outside the game map will be able to publish games on your console. There you have it for consoles.

Turning to the specialists. First, let's talk about producers. At present, a producer increases team productivity and is needed to make AAA or big games. From v1.18.0 onwards, producers will specialize in one or more game genres (1 to 2 genres max). They will give you additional information on specific genres. In other words, not only will the gauges be more precise, but you'll also know whether the selected genre fits well with the selected console or with the selected theme. Speaking of HR. These currently allow you to manage your employees' schedules. With v1.18.0, HR will also change the look of the studio UI, allowing you to see at a glance how happy and productive a studio is.

Shopping talk! Furnishing studios isn't always easy, even with automatic furnishing. That's why I'm planning to change a few things in the automatic furnishing system to make my studios more compact. I'll have to do a lot of work on the interface, but I think you'll like it.

Here's what I've planned for v1.18.0 in broad outline. In addition to that, I'll be redesigning a few things, like the reviews in the magazines or the websites, to make them more useful and pretty.

In the meantime, I wish you a great week.
Cheers
Xavier aka Binogure