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City Game Studio News

Patch v1.22.0-rc11

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • When making a GoTY it doesn't save the specialists, you have to set it manually afterwards
  • When making a GoTY it keeps the studio director, so you have to it for nothing
  • When releasing a game port, the number of fanbases is truncated, so I revamped that part

v1.22: Goals Accomplished and Improvements on the Way!

Hello everyone!

A week has just ended, and I'm happy to announce that v1.22 contains all the changes I wanted.
And more importantly, all the changes I promised you based on your suggestions!

[h3]The week recap[/h3]
First of all, a very important fix has been implemented. For this bug to appear, the game needs to be online and a hit, with a big marketing campaign, and a lot of hype around its release. If these criteria are met, then it's possible that it could sell more copies than normally possible. This is very annoying, since it will automatically kill the game in 2 or 3 months. So, I've revisited the game sales algorithm and added a new validation step to prevent this case from happening.
So, with the help of the console for cheating, I released a rare gem, and it worked.

Building on this fix, I went to look at the panels that summarize a game's end of life. And I added a line concerning subscriptions that is only visible for online games. And since I was working on the interface, I made other "small" changes.

The first one concerns the game creation panel. I found it a bit too large, so I reduced it a little. And the other change should please you. I've updated the best-selling games of the digital store. The style now matches the rest of the game, and it looks much better.

[h3]What's next[/h3]
I started this announcement by telling you that I had put everything I wanted into this update. Which means it's already ready, but I still want to do some testing. However, I have the exact date of its release. On Thursday, March 27th, v1.22 will be officially published on Steam.

March 27th is two weeks away, so I still have time to add some small things to City Game Studio, and that's what I'm going to do. I therefore think of adding the ability to rename games that are developed by studio directors. Basically, games in development will be slightly revised so that you can rename them.

I would also like you to be able to manage studios directly from the studios panel. I think these two changes will take me 15 days to implement. And I think they will greatly improve your gaming experience.

That's it, thank you for reading me, it's always a pleasure to work on a project as big as City Game Studio. For the next big update, v1.23, the one after that, I'm starting to gather your feedback to make it even better. So go ahead, put it in the comments, I read them and I always respond.

Meanwhile, I wish you a great day!
Xavier aka Binogure

City Game Studio on sale for the Steam Spring Sale!

Hey everyone!

I'm super excited to announce that City Game Studio will be on sale with a 30% discount during the Steam Spring Sale 2025!

It's the perfect time to jump into the adventure of (virtual) video game development. Start in 1976 with a small studio and build your empire all the way to 2000 and beyond!

Here's what awaits you:
  • Develop hit games on iconic consoles
  • Manage multiple studios across the city
  • Hire (and keep happy) your developers
  • Create your own game engines and even your own consoles
  • Spy on your competitors or buy them out directly
  • All with a new studio director feature that automates repetitive tasks


The big new feature in v1.21 is precisely this studio director! I'll be honest, I was a bit nervous when developing this feature. I thought: "If we automate game creation, there's nothing left to do, people will get bored." Well, it's completely the opposite! The studio director takes care of the repetitive stuff and leaves you with just the fun parts of managing your company.

At this price, it's the ideal time to discover the game and create your video game empire!

[h3]And that's not all![/h3]

v1.22 is coming soon with improved studio management! You'll be able to create studio templates and copy/paste them from one building to another. No more having to redo everything with each new studio!

I wish you a pleasant gaming session!
Xavier aka Binogure

Patch v1.22.0-rc10

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Discontinue panel has been updated to show the subscription count
  • Rework the top selling games from the figital store panel

[h3]Bugfix[/h3]
  • If a game is a hit and you set a marketing manager, you're going to sell like crazy and sell more unit that it should (Rare)

v1.22 on the Horizon: Interface Overhaul in Progress!

Hello everyone!

We're getting closer to the release of v1.22, and this week I've had time to make good progress on the game's interface.
There are still a few weeks to wait for the official release, which should happen by the end of March!

[h2]This Week's Recap[/h2]
I've been wanting to rework the studios, or at least the studio selection list when you start a project, for quite some time.



And this week I finally took the time to redo everything in a style that better suits what City Game Studio has become. I still have a few things to adjust, which I'll tell you about right after this.
The studio list now shows all studios, including those that are empty or already occupied. Don't worry, there's a button to filter available studios. When a studio is available, the filter is active. This allows you to not show all studios, but only those you can use. While if there are no studios available, then the filter is deactivated, allowing you to see all the studios in your company. You have control over this filter, and you can choose to show all studios or not at any time.

[h2]What's Next[/h2]
This filtering feature is good, but I'd like to add more possible actions. Namely, being able to free up a studio - making it available if it's currently working on a project. I think this way you'll be better able to manage your company. I believe this change can make City Game Studio's interface more user-friendly.

There's still the bug concerning the number of units sold for online games, and I'll work on that before the release of v1.22, because consistency is important. But apart from these two additions, I don't think I'll have time to include anything else. So if you want, you can already come and test v1.22.

For those who have feedback, go ahead, share your opinion in the comments because I'll be taking notes for v1.23. The next update will be dedicated to mod support.

Thank you for reading.

Have a great day,
Xavier aka Binogure