Combat Systems and Chinese Localization Update - v0.4.6
Greetings, Spacefarers!
Today we're glad to announce a major update for Between the Stars.
These are the main features of this new update:
[h3]Chinese Localization[/h3]
The new update adds the official Chinese translation made by WhysperGames. Chinese players will be able to play the whole game in their own language.

[h3]New Ability Systems[/h3]
This update also adds the 12 systems with new abilities listed bellow.

[h3]New Weapon Groups[/h3]
There is now a new way to group weapons in order to be more effective in battle. Now you'll be able to group weapons and enable or disable them during a battle.

You can take a look at the complete change log below:
[h3]Change Log Version 0.4.6[/h3]
[h3]What is coming[/h3]
We are working on Chapter V. Now we are testing its missions and working on the voice-overs that you'll find in this new Chapter. We plan to release it at the end of December. After that we'll work on new secondary events and story lines, new weapons, fixing bugs, etc. to get the game ready for the 1.0 release next year.
Today we're glad to announce a major update for Between the Stars.
These are the main features of this new update:
[h3]Chinese Localization[/h3]
The new update adds the official Chinese translation made by WhysperGames. Chinese players will be able to play the whole game in their own language.

[h3]New Ability Systems[/h3]
This update also adds the 12 systems with new abilities listed bellow.

[h3]New Weapon Groups[/h3]
There is now a new way to group weapons in order to be more effective in battle. Now you'll be able to group weapons and enable or disable them during a battle.

You can take a look at the complete change log below:
[h3]Change Log Version 0.4.6[/h3]
- Official Simplified Chinese translation has been added.
- 12 new systems have been added, each granting a new skill.
- A new system has been added that allows you to create groups of weapons.
- Now, by pressing the TAB key, the player can activate and deactivate groups of weapons in the middle of battle to save energy and be more effective.
- Weapons now have an internal rarity index, some weapons will be harder to get than others.
- Enemies will now equip the most common weapons and it will be less frequent to find enemies with rare weapons.
- Weapon prices are now automatically calculated based on their material cost, rarity, and quality.
- Now weapons that appear when looting ships can only be weapons that the destroyed ship had equipped.
- Until now the Quantum Core material was not used, from this update it will be used. Quantum Cores can only be obtained by scrapping weapons, from each weapon you get a Quantum Core.
- Now the nuclear missile and the hacking drone are launched by pressing only the key of the ability. You no longer have to press the fire button.
- We fixed a bug that prevented the hacking drone from staying anchored to the target after hitting it.
- The color of the hacking drone and electromagnetic pulse effects have been adjusted.
- The appearance of the nuclear missile has been modified so that it can be seen more easily on the screen.
- Circular weapon menu style has been modified to match weapon groups.
- Now pressing TAB no longer stops time, but it slows it down.
- A bug that made the NPC ship's engines not make any sound has been corrected.
- Multiple glitches that caused flashing in the lasers have been corrected.
[h3]What is coming[/h3]
We are working on Chapter V. Now we are testing its missions and working on the voice-overs that you'll find in this new Chapter. We plan to release it at the end of December. After that we'll work on new secondary events and story lines, new weapons, fixing bugs, etc. to get the game ready for the 1.0 release next year.