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  3. Damage Sampling and New Events - v0.4.7

Damage Sampling and New Events - v0.4.7

Greetings, Spacefarers!

Today we're releasing a new update for Between the Stars!

These are the main features you'll find:

[h3]New Secondary Storylines[/h3]
The new update adds twenty new events and four secondary storylines. They will add more variety and fun outside the main storyline.

[h3]Damage Sampling[/h3]
In order to give the game a more "RPG" feel, we have added a system in place that will show damage numbers. If you don't like it, you can always disable and configure it in Settings > Game.



[h3]New Hard Mode[/h3]
If Between the Stars is too easy for you, now you can start a new campaign in Hard Mode. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.

[h3]Repair Kits and three new weapons[/h3]
In this version we're adding Repair Kits. They allow you to repair the ship without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies. Also we're introducing Repeating Cannons, they will allow you to overwhelm the objective with a lethal shower of projectiles.


[h3]New Save System[/h3]
We've updated the save system of Between the Stars to solve the issues some players found in the past. With this update, the corruption data issues will be resolved. Now the game is saved in a single file instead of using a large number of files. Due this change, the Bug Reports are now sent much faster.


You can take a look at the complete change log below:

[h3]Change Log Version 0.4.7[/h3]
  • 20 new secondary events have been added. These events set up 4 new secondary storylines.
  • 3 new weapons have been added.
  • 4 new secondary event items have been added.
    • RG-210 Repeating Cannon
    • RG-420 Repeating Cannon
    • RG-840 Repeating Cannon
  • Repair kits have been added that allow the ship to be repaired without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies.
  • A system has been added to show the damage done. This system can be disabled and configured in Settings > Game.
  • Hard difficulty mode has been added. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.
  • An additional step has been added at the start of the campaign, where you can select the basic settings of the game.
  • Illustrations have been added to the events in Xeah, The Living Bay and Sharp Hill.
  • Now you can abandon the contracts that are obtained in the stations.
  • Now weapon groups can be activated or deactivated using keys 1, 2, 3, 4, 5 and 6 in the weapon group activation menu.
  • Now when a weapon is dragged from the store, the inventory will automatically show the weapon section.
  • Now when an object is dragged from the store, the inventory will automatically show the object section.

  • A system has been created to adjust the difficulty of dice rolls in side missions.
  • A system has been created to adjust the difficulty of dice battles in side missions.
  • The amount of credits that are obtained in loot has been increased.
  • Now you get more credits when selling weapons.
  • The projectile speed of Plasma cannons has been increased to have the same projectile speed of the Cannons of the Republic.

  • A large update has been made to the save system.
  • Now all game data is saved in a single file.
  • When the new version is run for the first time, it will back up the game and go through the process to transfer all data to the new save system.
  • The new save system avoids the corruption errors that occasionally occurred to some players.
  • The bug reporting system has been improved, now they are sent much faster.
  • A bug that did not allow to deactivate the VI weapon group has been fixed.
  • The lighting in the reverse engines of the Genesis has been fixed.
  • A bug in the systems ability WS-100 Energy Converter that bugged the shields when used at when they were full has been resolved.



[h3]What is coming[/h3]
As you know, in the latest update we mention that Chapter V would be ready by the end of December. Unfortunately this won't be possible. We need more time to do a good job so the Chapter V update has been delayed. We plan to release it in February. We are doing our best to have a great update, so please be patient. :)

Merry Christmas and happy new year to everyone!