1. Between the Stars
  2. News

Between the Stars News

v0.5.1.3

  • A bug that showed an erroneous amount of damage to shields in the ship's statistics has been fixed.
  • A bug in the event "Bounty Hunter: Edward D." (#275) that caused the destruction of the player's ship when warping after loading a save file has been resolved.
  • A bug that caused events that haven't been finished yet to be triggered has been fixed.
  • Soft locks in the events "Heads or Tails" (#254), "Maiden Abyss" (#257, #259, #262, #263 and #265), "The Emperor" (#301) and "The Genesis" (#303 and #304) have been fixed.

v0.5.1.2

  • We fixed a major bug that sometimes caused wingmen to lose their weapons when the game was saved.

v0.5.1.1

  • Repair costs in stations have been reduced.
  • Now you can select which ship you want to repair in the stations.
  • Now the hull status of the wingman's ships is saved when you unassign them from your ship.
  • The hull and shield resistances of wingman's ships have been increased.
  • A bug in the wingman's stats has been fixed.
  • A soft lock in the mission "Recovery" (#128) has been fixed.
  • A soft lock in the mission "Presentations" (#224) has been fixed.
  • A bug in the mission "Kendra Mason" (#162) has been fixed.
  • A bug that caused wingman game objects to be destroyed when the played changed the ship has been fixed.
  • A bug that caused players to lose their main story wingmen has been fixed. If it happened to you, please, load an older saved game to fix the issue.

Mercenary Wingmen now available - v0.5.1

Greetings, Spacefarers!

Today we're releasing a new update for Between the Stars!

These are the main features you'll find:

[h3]New Mercenary Captains[/h3]
Now you can hire mercenary captains at Republic space stations. Equip the ideal weapons and systems for their ships and their bonuses, and assign them on your ship so they follow you as a wingman.



[h3]New Secondary Storylines[/h3]
This new update adds nine new secondary contracts and events. In these new stories you will be able to explore a haunted ship, get revenge on the Silveheads gang or even hunt down Sado Salik.

[h3]Abilities on Enemy Ships[/h3]
Now NPC’s can use the same abilities as the player. Prepare to receive impacts from nukes, go through minefields and defeat enemies with more defensive capabilities available to them.

[h3]Backup System[/h3]
We are detecting cases in which the save game becomes corrupted due to lockups, lack of memory or external programs like antivirus. In order to avoid losing data we have implemented a new system that will automatically restore the save file if it detects that it is corrupt. We will continue to work to avoid these types of errors.


You can take a look at the complete change log below:

[h3]Change Log Version 0.5.1[/h3]
  • A new subordinate system is active. You can now hire captains and equip their ships to fight alongside you.
  • The reward for prisoners has been increased to 600 credits.
  • Enemies can now use skills.
  • Two quantum cores are given for each scrapped weapon now.
  • There is now a small chance that quantum cores will appear when looting ships.
  • You can now hold tab and press numbers to activate and deactivate groups of weapons without going through the weapon wheel.
  • A backup system has been added to the save system to avoid game corruption. If a save file becomes corrupted or lost, starting the game again will use the backup to restore the game.
  • The space of items in the inventory has been increased.
  • Fixed a bug in event #196 that prevented a crew member from being lost.
  • Fixed the trigger condition of a Zane event (# 364) that caused it to appear before it was met.
  • We've fixed a softlock in the mission Round of Questions (# 241).
  • A bug has been fixed that made it impossible to scroll with the mouse wheel when the cursor was over an item.
  • Many spelling errors have been fixed, many of them related to the gender of the characters.

v0.5.0.3

  • We've added an option to adjust the engine brightness.
  • Now the tooltips indicate if an item is researchable.
  • We've fixed a major bug that caused enemy ships to not warp in when the weapon wheel was opened in the moment of the warp.
  • We fixed a softlock in the mission "Finish them all" (#283) that happened when the player destroyed all the ships before they warped out.
  • A bug in the event (#161) that caused it to be triggered after playing the mission Enemies at the Gates (#160).
  • Our input system solution has been updated to the latest version.