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Update 1.5.1: New Sound Library

Hello,

ATC gets a new sound library!

So I am aware that some of you (especially those using Windows Home edition in parts of Europe and Asia) are experiencing audio-related issues, crashes, and bugs since v0.8, with some versions of the game behaving better than others. Sometimes downloading a Windows package helps, but other times, nothing seems to work.

Because it seems to be a more common issue than I initially thought, I ported the game to a third and final sound library that doesn't suffer from the same problem (this time, it's OpenAL). As far as I can tell, this should fix any remaining audio-related problem.

Of course, this is not exactly a trivial change. Audio files had to be reprocessed. The new library had to be adapted to run in place of what I was using before. Initial game loading time might be a bit longer than it used to be, at least if you're running on old hardware. There's not much I can do about that.

Please, if after this update, you're still experiencing any issue, make sure to contact me on Discord or in this very thread. Normally, Steam will install OpenAL for you (if not already installed), but just in case, the game will also attempt to automatically install it if it's missing.

If you're experiencing (audio) issues that you weren't before, you can rollback to 1.5.0 standard in the Beta tab.

I hope this will help those who wanted to enjoy the full experience but couldn't until now.

Cheers!

[h2]Full Changelog[/h2]
  • Engine: Switched from NAudio to OpenAL
  • Engine: Fire sound effects are now handled by the correct sound library
  • Engine: All audio files had to be reprocessed, hence the update's size
  • Fixed: Sound library not loading properly on some systems, causing the game to crash or be silent on startup