Hot-patch 0.6.5.2: Darn Weather
Here's our second patch for the large 0.6.5 update.
It's making acid rains a bit less frequent, they also appear later (12th day instead of 8th). This leaves more time to stock up on food and get things rolling before farms become less reliable.
I also added much needed feedback (in the bottom right log) to combats. You'll get informed when someone score a critical hit, a survivor is near death, when an enemy dies, and so on.
Finally i fixed a few minor bugs and 2 very situational crashes.
Expect a few more small patches before I start working on the next proper update. We'll get to what will happen in the next devlog :)
Edit: Also our Reddit AMA is happening here, feel free to join :)
It's making acid rains a bit less frequent, they also appear later (12th day instead of 8th). This leaves more time to stock up on food and get things rolling before farms become less reliable.
I also added much needed feedback (in the bottom right log) to combats. You'll get informed when someone score a critical hit, a survivor is near death, when an enemy dies, and so on.
Finally i fixed a few minor bugs and 2 very situational crashes.
Expect a few more small patches before I start working on the next proper update. We'll get to what will happen in the next devlog :)
Edit: Also our Reddit AMA is happening here, feel free to join :)
Changelog
- Balance: Acid rains appear later (12 days grace period instead of 8) and will be slightly less frequent
- Balance: Increased carry capacity of stone (250->300) and metal storage (500->750)
- Engine: Underground "critter invasions" are much less likely to spawn in very small boxed in zones.
- Graphics: Slightly better Flamethrower "bullets"
- UI: Holding shift while mouse scrolling over the 'quantity' field in recipe and trade menus will increase/decrease the value by 5 increments (instead of 1)
- UI: Updated descriptions of a few items
- UI: More feedback during fights (critical hits, enemy deaths, survivors getting near death... shown in log)
- Fixed: Switching to the world map while the Job Priority panel is open would cause a crash
- Fixed: A very rare case where a container's inventory would go into the negative, causing havok with the rest of the AI
- Fixed: The game will no longer crash on Windows KN and N limited editions, it will run without sound and a menu will show up explaining how to fix it.
- Fixed: Bullet damage would occasionally be applied twice