Version 0.4.9 Hot-Patch 1

Summary
I just received a crash report for something that I can't reproduce. I spent some time looking at the incriminated function, and while I'm not sure WHY it could crash, I'm still fairly confident I fixed the problem, hence this hot-patch.
Additionally, it's coming with a few improvements I was normally only going to release in a week, but might as well include them too.
Changelog
Additions
- Survivors are much less likely to interrupt a task when they get slightly hungry/sleep/thirsty
- Survivors are more likely to satisfy their basic needs on their free time
- New menu for the Expedition Manager
- Improved rendering and standardized buttons in tabbed menus
- Military base destination for expeditions
- Savegames are more robust when dealing with missing content (for instance: uninstalling mods mid-game, don't expect miracles, tho)
- Additional logging to catch occasional weird bugs
- Expeditions destinations & loot tables can be modded/customized
Fixed
- Fairly large memory leak when restarting or reloading a game
- Possibly fixed a crash (NullReferenceException in PublicJobDispatcher.Request) we can't to reproduce for now