Version 0.6.1 : Summer Update

After The Collapse 0.6.1: Summer Update
This update is adding a few new important features to the base building game. Namely private property, room quality, and the break room.
It is also improving the user interface and menus while fixing a bunch of minor bugs that have been present for a while but which for I couldn’t find the time to properly fix until now.
Simply put, 0.6.1 should feel more professional than the previous releases and leave a much better first impression to new users.
Official Release Post
ːneospqrː The detailed release post is on the official website ːneospqrː
Changelog
- AI: Older survivors who did a lot of things for your base will start requesting individual bedrooms (the better the room, the better the morale bonus)
- AI: Survivors with claimed rooms favor sleeping or using items in those rooms
- AI: Special AI package when in the lounge: sitting, walking around, stretching, etc.
- Content: Added ability to build individual bedrooms (zone) for your survivors.
- Content: Renamed the old bedroom to “barracks” and changed icon/desc/tutorial accordingly
- Content: Added ability to build lounges (zone) where your survivors will hang out when they have no specific task
- Content: Furniture have a “decorative” value which, when placed in an owned bedroom or a lounge, will improve its quality/rating
- Content: Lounges provide some entertainment (proportional to its ‘room quality’) to the survivors taking a rest there
- Content: Individual bedrooms give a morale bonus to their owner, proportional to the room’s quality
- Content: Added above-ground mountain settings to custom game menu (non city map archetypes)
- Graphics: Switched/edited a few animations (food eating is no longer using dancing moves, I know :sadface:)
- ProcGen: Better above-ground mountain generation (there’s still work to do)
- UI: Added links to the last official articles about the game on the title screen (optional, added to general settings menu)
- UI: The game now asks if you want to auto-save before exiting a game
- UI: Refreshed the save/load screen and the summary for new saves will also contain more information
- UI: Load screen select the last save automatically
- UI: Added an equipment preset tuned for underground bunker starts
- UI: The room menu will show the room’s quality, and allows you to change the owner if relevant (individual bedrooms)
- UI: Added decorative value info to clutter info panel
- UI: Changed the way “game tips” work: added checkbox to each menu to never show them again (can be reset in the settings menu. limitation: tutorial resets them)
- UI: Game will favor selecting zones over objects when the room menu is open (same as when the zone menu is open)
- UI: Modernized a few menus, added colors and other minor adjustments
- UI: Added game tips for private bedrooms, lounges and experienced survivors
- Fixed: Minor issues with the procedural generation, mostly performance related ones.
- Fixed: Title screen song resets each time you exit the settings or new game menu
- Fixed: Camera jumps (during tutorial mostly) caused a very short but annoying flickering
- Fixed: You could move the camera way out of the playable area, it’s now constrained properly
- Fixed: The in-game dynamic lighting would still be visible when switching to the world map
- Fixed: Changing graphical resolution in the middle of a game would cause problems with the camera
- Fixed: In the world generator screen (for resolutions below 1920*1080), the left panel could be too tall and clip into the bottom menu.
- Fixed: Minor issue with “please restart” warning in settings menu while in-game (also added important information when changing language when applicable)
- Fixed: “Combat” help tool-tip to not being shown (Regression bug from 0.5.9)
- Fixed: Some issues with trait attribution (hits from spider spitters would cause “webbed” message spam and things like that)
- Fixed: The “remove terrain” order wasn’t visibly marking tiles on the screen
- Fixed: After the end of the interactive tutorial, trying to save/load a game would cause a crash (regression bug from 0.6.0)
- Fixed: Couldn’t cancel orders to remove tiles from the ground
- Fixed: Minor issues/tweaks