Year One Anniversary News

Year One Anniversary Update
In a couple weeks, After The Collapse will have been in Early Access for one year. To mark this milestone, I will be releasing the largest update to date, featuring many near features and noteworthy graphical and UI improvements on the 14th of October.
Here's a short summary for this update:
- Much deeper expedition mechanics, interacting with the world around your base
- Whole new tech branch for pipe weapons (smg, rocket launchers, flamers..)
- Whole new tech branch for expedition efficiency
- Refreshed user interface, replacing most of the older menus with better looking ones
- New "hostile" weather patterns with a visible impact on your survivors and farms
- Graphical improvements, with people visibly holding items, leaving footprints and so on
- Lots and lots of new sound effects and ambient sounds (crows begone!)
It's in no way drawing the complete picture. The changelog is already 60+ items long, and should be much larger by the time I release the update publicly. It's just to give you a taste for what's planned :)
Discount and Future Pricing
I do believe in full transparency when it comes to such things, so the game will be on a 15% discount when this update gets released and will get another 15% discount during the Halloween sale. Our base price will then be increased from $9.99 to $10.99 at the end of the month.
The base price will further increase as we get closer to 1.0 (as stated on the store page) and you will be warned in a similar fashion. Note that this game won't be discounted at a lower price than it was until now, at least not until several months after the full 1.0 release. The percentage itself might increase, but the raw price won't get any lower so the early adopters don't get penalized.
Schedule
I will be working on the double until release. Expect a much faster update cycle in the coming months. The stated goal is to get to a full 1.0 release somewhere during Q1 2020.
Before you freak out: I know it's kind of the "thing" for base builders to stay in E.A. forever, which is precisely why I want to avoid this sad state of affair. An official 1.0 release doesn't mean that I'll be done with the game, on the contrary. It just means that I consider it in a good enough shape to be properly released on Steam. As with my previous game, many more updates will be released after that.