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0.6.10 - Hotpatch 2 (updated)

Thanks to everyone who sent bug reports recently, it's an invaluable time-saver.

In any case, this (hopefully) last hotpatch for 0.6.10 is getting rid of a bunch of problems, generally introduced by this content update.

Cheers.

[h2]Changelog[/h2]
  • Balance: forest max growth (after several uninterrupted ingame months) is much less dense
  • Engine: Hardened some parts of the code against possible bugs/edge cases
  • UI: Right click on a tile with items will open a tooltip (same way you get one on clutter and walls) listing the tile's content
  • UI: Zone, Multi selection and Depot screens now properly scale vertically when the UI ain't 1:1
  • UI: Settler info panel no longer interactive when the selected settler is about to go to an expedition to prevent several issues
  • Fixed: Weird bug causing people exiting to the world map in a way or another to cause a possible crash [0.6.10]
  • Fixed: Extremely rare crash tied to disassemble job
  • Fixed: If something impassible is built in the middle of a zone (pasture, farm) it could prevent settlers from supplying said zone
  • Fixed: Switching to the world map while you're building a zone or another item would either cause a crash or make the cursor go invisible
  • Fixed: Some menus wouldn't be properly aligned when the UI scale is not set to 1:1 (mostly visible with the city map)
  • Fixed: Multi selection would allow to draft someone about to depart on an expedition into the military causing issues with the AI [0.6.10]
  • Fixed: Selection of stuff that would normally be hidden when the fog of war is disabled is not possible
  • Fixed: An autosave happening when the "recruit new settlers" event is displaying its menu would cause the game to crash when loading said autosave