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Faction Warfare: Hotpatch 2-4

Here's another small hot-patch for the Faction Warfare update.

As usual with my hot-patches, It's entirely compatible with the previous version.

It's fixing an annoying bug where your settlers and turrets wouldn't recognize other factions as hostile during a faction raid under some conditions (thanks for the report). It's also adding a few "quality of life" options to the game settings.

[h2]Changelog[/h2]
  • UI: Added "Gameplay" tab to game settings to change "center camera", "pause" and "game speed" options when an event occurs
  • UI: Moved relevant settings (zone and research popup) to the gameplay tab
  • Fixed: Turrets & settlers not always properly recognizing raids from hostile factions as hostile
  • Fixed: User interface not always properly tagging enemy faction raiders as hostile
  • Fixed: Some missing sentences in the french translation
  • Fixed: Issue when loading savegames when the zoom is min/maxed out (unforeseen float rounding issue)
  • Fixed: Loading savegame on a freshly launched game could cause settlers to "jump around" tiles on the surface world
  • Fixed: (modding) WorldMapTraveGroupSizeModifier on Tech wasn't doing anything