Faction Warfare: Hotpatch 2-4
Here's another small hot-patch for the Faction Warfare update.
As usual with my hot-patches, It's entirely compatible with the previous version.
It's fixing an annoying bug where your settlers and turrets wouldn't recognize other factions as hostile during a faction raid under some conditions (thanks for the report). It's also adding a few "quality of life" options to the game settings.
[h2]Changelog[/h2]
As usual with my hot-patches, It's entirely compatible with the previous version.
It's fixing an annoying bug where your settlers and turrets wouldn't recognize other factions as hostile during a faction raid under some conditions (thanks for the report). It's also adding a few "quality of life" options to the game settings.
[h2]Changelog[/h2]
- UI: Added "Gameplay" tab to game settings to change "center camera", "pause" and "game speed" options when an event occurs
- UI: Moved relevant settings (zone and research popup) to the gameplay tab
- Fixed: Turrets & settlers not always properly recognizing raids from hostile factions as hostile
- Fixed: User interface not always properly tagging enemy faction raiders as hostile
- Fixed: Some missing sentences in the french translation
- Fixed: Issue when loading savegames when the zoom is min/maxed out (unforeseen float rounding issue)
- Fixed: Loading savegame on a freshly launched game could cause settlers to "jump around" tiles on the surface world
- Fixed: (modding) WorldMapTraveGroupSizeModifier on Tech wasn't doing anything