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0.7.0 Release : Hot-patch 1

Here is a small hot-patch fixing issues you've been reporting with the new 0.7 release.

It fixes a few possible crashes introduced in 0.7.0. It also adds a way to build fabric from the camp fire so it's easier to start the game with a large base. Updated a few skills and stats related popups to represent what they influence more accurately. Also, removing or adding mods mid-game is also possible to some extent.

As usual with hot-patches, save-games from 0.7.0 are compatible with this patch.

[h2]Changelog[/h2]
  • Balance: Edited suburbs' loot list (now gives -> cloth, leather, low level damaged weaponry, pets, food, water, electronics)
  • Modding: More robust modding system, savegames warn about missing textures on load
  • Modding: Removing mods from a game no longer systematically prevents the save from loading succesfully (it's not a miracle cure, though)
  • Modding: Misc online api documentation improvements (modding.anarkisgaming.com)
  • Modding: System for modders to mark a mod as "deprecated" so it's detected ingame to give users a warning
  • UI: In the depot panel, the checkbox text is now green when you have allowed specific items to the category (so it's the same color as the button)
  • UI: Updated tooltips for settlers' stats and job skills
  • Fixed: Super rare issue causing the bug-report module to crash itself into oblivion when launching the game
  • Fixed: Irregular crashes caused by the change from wheat to animal food in 0.7 in interaction with a mod
  • Fixed: Crashes in zombie horde scenarios
  • Fixed: The "damaged police armor" was incorrectly tagged as a firearm (making it drop where it shouldn't in loot tables)
  • Fixed: Some missing localization strings