0.7.1 Release : Hot-patch 1
Here is a small hot-patch fixing issues you've been reporting with the new 0.7.1 release.
Nothing major, it fixes a bug that was preventing modders from adding animated items to the game. It also clarifies that things spawned on the map are debris to be disassembled and not fit to be used in player made rooms. It means that bedrooms, dining rooms and such will no longer recognize things you haven't built yourself as valid to determine if the room is complete or not.
As usual with hot-patches, save-games from 0.7.0 and 0.7.1 are compatible with this patch.
[h2]Changelog[/h2]
Nothing major, it fixes a bug that was preventing modders from adding animated items to the game. It also clarifies that things spawned on the map are debris to be disassembled and not fit to be used in player made rooms. It means that bedrooms, dining rooms and such will no longer recognize things you haven't built yourself as valid to determine if the room is complete or not.
As usual with hot-patches, save-games from 0.7.0 and 0.7.1 are compatible with this patch.
[h2]Changelog[/h2]
- UI: Armor and Weapon info panels' trait list have been updated to show the tooltip and colorize the traits' names according to quality
- UI: When generating a new map, all objects are categorized as "debris" to make it clear that they should be recycled
- Fixed: After using a 0.7.0 save, launching a 0.7.1 game could have masonry auto discovered
- Fixed: Rooms not checking for the faction of the items inside when trying to determine whether they are valid or not
- Fixed: Settlers weren't checking the faction of the beds when trying to determine if there are enough beds in the settlement
- Fixed: A possible booze related crash when they are used by a settler as a mean to fix boredom
- Fixed: (modding) Animated items couldn't be added via mods
- Fixed: (modding) Animated items couldn't drop shadows