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0.7.2 Release : Hot-patches 1 to 3

This is kind of an emergency patch. Apparently, 0.7.1 broke the tutorial at some point, and I really can't leave the game without a tutorial so here's the fix. Our apologies for the issue.

Normally this patch should have been much larger (and should have been released later as well), but here we are. Expect a follow up patch before the end of the week. As usual refer to the change-log for the full overview.

As usual with hot-patches, save-games from 0.7.0 and 0.7.1 are compatible with this patch.

[h2]Changelog[/h2]
  • AI: When told to equip a new weapon, settlers will immediately try to grab ammo as well
  • Balance: In the start menu, increased equipment points from 2000 to 2500 to take some price changes into account
  • UI: Added confirmation menu when recalling settlers from expeditions or abandonning a production center
  • UI: Added proper right-click info panel for artifacts
  • Fixed: 0.7.1 broke the tutorial by accident, it's now fixed
  • Fixed: In the settler info panel, under some condition, the weapon slot couldn't be clicked
  • Fixed: The price of fabric would clash with the price of its component (cotton). Increased first, decreased second.
  • Fixed: Loot button (on player owned production centers) was clickable when an expedition was already running
  • Fixed: Settlers would unequip artifacts when loading a savegame
  • Fixed: (modding) new NPC wouldn't equip artifacts
  • Fixed: Missing achievements
  • Fixed: MP5 and assault rifle in the starting equipement menu were the "innate" versions (which don't use ammo and can't be unequipped)
  • Fixed: MultiSelection menu (in combat mode) wouldn't update itself when a settler is shift+clicked to be added/removed
  • Fixed: MultiSelection menu wouldn't update the health information of settlers in real time
  • Fixed: MultiSelection menu wouldn't appear or close itself properly when clicking specific buttons or (de)selecting people in combat mode
  • Fixed: Pressing the "select all military units" button/shortcut wouldn't open the MultiSelection menu.
  • Fixed: Robots and vehicles could still get the hot, sick, infected, blood loss, lacerations (and so on) effects. No more robots in your med bay.
  • Fixed: Crazed robots would ignore shamblers, tribals and other fauna (they now have their own faction, new game only)
  • Fixed: Keyboard shortcut to increase game speed was capped at 2.5 instead of 3
  • Fixed: Weapon/Armor duplication glitch when ordering multiple people to equip something simultaneously
  • Fixed: Weapons' "Rate of Fire" wouldn't take game speed into account
  • Fixed: Some help tooltips would keep appearing no matter if you click "never show again" or not
  • Fixed: Some issues when changing weapons/armors from the settler info panel
  • Fixed: When controlling multiple production centers of the same type, assuming the game isn't restarted between supply drops, the player would receive exponentially more resources
  • Fixed: Problem when designing robots, costing exponentially more resource. (same root cause as above)
  • Fixed: Some characters in the french version were causing issues in the menus