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0.7.3 Release : Hot-patch 1

Here's the first small hot-patch for 0.7.3. Nothing major outside of a crash which was reported Sunday (tied to rain and roofs) and a few faulty achievements. A few changes requested by modders. And fences no longer count as valid walls to design rooms.

As usual with hot-patches, it's compatible with previous 0.7.x save-games.

Happy Steam Summer Sale everyone!

[h2]Changelog[/h2]
  • Balance: Fences (metal & wood) can no longer be used as walls for a room
  • Engine: Old savegames are now able to recognize factions added in later patches (it probably fixed a bunch of small issues/missing events in the process)
  • Engine: Added "neutral fauna" faction (currently unused, but mods can make use of it)
  • Modding: Spawners can force the spawned agents to be of a particular faction (using the new ForceFaction parameter)
  • Modding: Fixed potential crash if the flora created during mapgen has spawners
  • UI: Added help popup for the first time Animal Care is discovered
  • Fixed: Crash if the screen is entirely covered with roofs and it's raining
  • Fixed: In combat mode, the circle under enemies could be gray instead of red (happens with faction raiders generally)
  • Fixed: Missing "Baby Steps", "20 people" and "40 people" achievements
  • Fixed: Steam richpresence and some of the leaderboard wasn't working
  • Fixed: Windows wouldn't count toward evaluating if a room is properly walled
  • Fixed: Farm related crash when built next to a "decayed/debris" lamp