0.7.7 Release : Hot-patch 8
Hi !
Here is another small patch for 0.7.7, fixing more reported issues, most of them too obscure to really explain at this point. As usual, it's compatible with previous versions.
You can also expect a proper devlog next week-end, explaining the progress made toward 0.8 so far.
Cheers.
[h2]Changelog[/h2]
Here is another small patch for 0.7.7, fixing more reported issues, most of them too obscure to really explain at this point. As usual, it's compatible with previous versions.
You can also expect a proper devlog next week-end, explaining the progress made toward 0.8 so far.
Cheers.
[h2]Changelog[/h2]
- Modding: Generators, relays and batteries are now compatible with the UpgradableTo field (a proper button is shown if the field is present)
- Fixed: Settlers would not check if their inventory is full before accepting building jobs, causing them to freeze in place if there's no depot available either
- Fixed: The weird circle of light visible by night in the top left corner of the map has (finally) been removed
- Fixed: A room placed on the extreme border of the map could crash the game when it's checking if it's walled or not
- Fixed: Several rare/situational crashes
- Fixed: A couple rare/situational thread collisions (another form of crash, just way more annoying to find and fix)