0.9.0.6: User Interface and Fixes
Hi there!
This updates introduces several quality of life improvements alongside a couple bug fixes, including a crash after exiting some manual battles (which was identified and reported by one of you, thanks to whoever posted this bug report).
As always, this is compatible with previous saves & mods (0.8.5+ with the usual caveats).
[h2]Zone and Room Menus[/h2]
All zone and room related menus got a facelift and a row of very useful buttons.

Those buttons respectively allow you to:
1) Access the zone's encyclopedia page.
2) Duplicate this zone and its settings to be placed somewhere else. If relevant (a room) it will also duplicate all the furniture and place build orders for the copies. This is super useful when designing your sleeping quarters: you can now design one room, and then duplicate it over and over to make more individual bedrooms. Note that you can [shift] queue the placement when you want to quickly duplicate the same room several times in a row.
3) Move/Resize the zone. With this button you can redesign the room and move it around. While this work for any zone type, note that farms are special. You can increase or reduce the size of a farm as you see fit, but moving it will delete any plot that's not in the new location anymore.
4) Delete the zone.

Zones with no building requirements like the trading or repair zones got a simplified menu that will only show their description and the usual buttons.
[h2]Main UI[/h2]
The Game Speed panel got a facelift, instead of forcing you to change game speed by 0.25 increments, it displays 4 presets (x0.5, x1, x1.75, x2.5) you can click directly. The keyboard shortcuts are left unchanged and can still be used for a more gradual change.

The combat UI got standardized. Buttons related to the main menus are still visible and put in the same spot as in build mode. As usual, all keyboard shortcuts are the same in build & combat mode.
The "set/go location" buttons have been removed as those features have been made obsolete by the patrol zones. In the same spirit, in the survivor's menu, the "military settings" panel now allows you to check or assign a patrol zone.
[h2]Trap Menu[/h2]
The various traps no longer use the default "Furniture" menu. They got their own:

Outside of displaying the general info about the trap, it's also tracking it's status. If it needs to be reloaded, it will tell if someone is on the job or if it's still waiting for someone to take said job. If it needs electricity but isn't supplied, it'll also tell you about it.
[h2]Bug Fixes[/h2]
Outside of a potential crash when leaving a manual combat (or exiting the game), this is fixing a problem that would render fall traps ineffectual and another that would prevent dead people from dropping the damaged version of their armor or weapon, as such expect a lot more damaged stuff (on top of the usual loot) after defeating soldiers and other bandits.
[h2]Full Changelog[/h2]
This updates introduces several quality of life improvements alongside a couple bug fixes, including a crash after exiting some manual battles (which was identified and reported by one of you, thanks to whoever posted this bug report).
As always, this is compatible with previous saves & mods (0.8.5+ with the usual caveats).
[h2]Zone and Room Menus[/h2]
All zone and room related menus got a facelift and a row of very useful buttons.

Those buttons respectively allow you to:
1) Access the zone's encyclopedia page.
2) Duplicate this zone and its settings to be placed somewhere else. If relevant (a room) it will also duplicate all the furniture and place build orders for the copies. This is super useful when designing your sleeping quarters: you can now design one room, and then duplicate it over and over to make more individual bedrooms. Note that you can [shift] queue the placement when you want to quickly duplicate the same room several times in a row.
3) Move/Resize the zone. With this button you can redesign the room and move it around. While this work for any zone type, note that farms are special. You can increase or reduce the size of a farm as you see fit, but moving it will delete any plot that's not in the new location anymore.
4) Delete the zone.

Zones with no building requirements like the trading or repair zones got a simplified menu that will only show their description and the usual buttons.
[h2]Main UI[/h2]
The Game Speed panel got a facelift, instead of forcing you to change game speed by 0.25 increments, it displays 4 presets (x0.5, x1, x1.75, x2.5) you can click directly. The keyboard shortcuts are left unchanged and can still be used for a more gradual change.

The combat UI got standardized. Buttons related to the main menus are still visible and put in the same spot as in build mode. As usual, all keyboard shortcuts are the same in build & combat mode.
The "set/go location" buttons have been removed as those features have been made obsolete by the patrol zones. In the same spirit, in the survivor's menu, the "military settings" panel now allows you to check or assign a patrol zone.
[h2]Trap Menu[/h2]
The various traps no longer use the default "Furniture" menu. They got their own:

Outside of displaying the general info about the trap, it's also tracking it's status. If it needs to be reloaded, it will tell if someone is on the job or if it's still waiting for someone to take said job. If it needs electricity but isn't supplied, it'll also tell you about it.
[h2]Bug Fixes[/h2]
Outside of a potential crash when leaving a manual combat (or exiting the game), this is fixing a problem that would render fall traps ineffectual and another that would prevent dead people from dropping the damaged version of their armor or weapon, as such expect a lot more damaged stuff (on top of the usual loot) after defeating soldiers and other bandits.
[h2]Full Changelog[/h2]
- UI: Zones with no build requirements (trading, repair...) have this field replaced by a short description of the zone itself
- UI: Standardized colors, alignment and formatting of all room and zone menus
- UI: All zone related menus have a new row of buttons allowing you to resize, move, duplicate and delete the selected zones
- UI: Farms can be resized and moved within obvious limitations
- UI: In farm menu (and crop info panel), output plant field can be clicked to display the plant's info panel
- UI: Removed room quality information from zone menu when that information is not relevant
- UI: Added inventory space of depots in building menu
- UI: Reorganized Combat UI: main menu buttons are no longer hidden and removed deprecated patrol buttons
- UI: Reorganized military panel in the individual survivor menu to use the patrol zones instead of the deprecated system
- UI: Game speed panel with 4 presets for speed (0.5, 1, 1.75 and 2.5 presets), the keyboard shortcuts still work as usual
- UI: Traps got their own menu displaying reload status & general statistics
- Fixed: Fall traps not working properly
- Fixed: Problem that would prevent dead people from dropping broken weapons
- Fixed: Specific crash on exit and/or when exiting a specific manual combat map generator
- Fixed: NPC would spawn with twice the ammo they should normally have
- Fixed: Clicking something when a zone/room menu is open wouldn't switch the menu to whatever is selected