Pre 1.0 Development Cycle
Hi,
this is going to be a short but important announcement as I'd like everyone to be on the same page.
If you're a newcomer, you can pretty much ignore this post, just know that 1.0 is around the corner, that I'm going to regularly publish small patches until it's released, and that more "meaty" content will be published post 1.0.
If you're a regular, you might want to know that I'm no longer going to publish massive content updates until 1.0 has been released. From this point onward, my goal is to fix what's broken and improve what's not while completing the few remaining items on my todo list. A couple of the recently announced features are being pushed back (the map editor basically) so I can focus on the main game.
The game's price will soon be put at it's 1.0 official value ($14.99). We're not there yet, and you will be told a few days in advance, but this is closing in. The next discount will likely be the last time the game will be priced below $9.5, at least in the foreseeable future.
In any case, my next patches (which I am sorta forced to publish because otherwise Steam's metrics would bury me) will be much smaller than usual in scope. For instance, next week's update will add skill learning classrooms and improve a bunch of menus while fixing a few bugs and balance issues. That will be the norm for the next 1-3 months, so I can work on the 1.0 story mode in parallel.
Please, do not take this apparent slow-down in content delivery the wrong way. I'm just completing my stated goals for 1.0. There will be a lot more content after 1.0, don't worry.
Finally, if you have any comment about balance, how to improve the UI or complaints about very specific problems, it's time for you to tell me about it (even if you did it in the past and I accidentally forgot/ignored you) if you want your input to be taken into account before the 1.0 release.
Cheers :)
this is going to be a short but important announcement as I'd like everyone to be on the same page.
If you're a newcomer, you can pretty much ignore this post, just know that 1.0 is around the corner, that I'm going to regularly publish small patches until it's released, and that more "meaty" content will be published post 1.0.
If you're a regular, you might want to know that I'm no longer going to publish massive content updates until 1.0 has been released. From this point onward, my goal is to fix what's broken and improve what's not while completing the few remaining items on my todo list. A couple of the recently announced features are being pushed back (the map editor basically) so I can focus on the main game.
The game's price will soon be put at it's 1.0 official value ($14.99). We're not there yet, and you will be told a few days in advance, but this is closing in. The next discount will likely be the last time the game will be priced below $9.5, at least in the foreseeable future.
In any case, my next patches (which I am sorta forced to publish because otherwise Steam's metrics would bury me) will be much smaller than usual in scope. For instance, next week's update will add skill learning classrooms and improve a bunch of menus while fixing a few bugs and balance issues. That will be the norm for the next 1-3 months, so I can work on the 1.0 story mode in parallel.
Please, do not take this apparent slow-down in content delivery the wrong way. I'm just completing my stated goals for 1.0. There will be a lot more content after 1.0, don't worry.
Finally, if you have any comment about balance, how to improve the UI or complaints about very specific problems, it's time for you to tell me about it (even if you did it in the past and I accidentally forgot/ignored you) if you want your input to be taken into account before the 1.0 release.
Cheers :)