0.7.6 Release : Hot-patch 1
Here's the first small hot-patch for our 0.7.6 release.
Beside the usual small changes and fixes, it's adding two features which, in retrospect, make a lot of sense. Firstly, a "Build Roof" button has been added to the room menu whenever relevant, so you can add a roof without having to go back to the zone menu. Secondly, a "[H]alt" button and keyboard shortcut has been added to combat mode. It tells selected soldiers to stop moving (and start firing if relevant).
As usual with hot-patches, it's compatible with previous 0.7.x save-games.
[h2]Changelog[/h2]
Beside the usual small changes and fixes, it's adding two features which, in retrospect, make a lot of sense. Firstly, a "Build Roof" button has been added to the room menu whenever relevant, so you can add a roof without having to go back to the zone menu. Secondly, a "[H]alt" button and keyboard shortcut has been added to combat mode. It tells selected soldiers to stop moving (and start firing if relevant).
As usual with hot-patches, it's compatible with previous 0.7.x save-games.
[h2]Changelog[/h2]
- Balance: Punching gets an innate chance to incapacitate the target when below 50% hp
- Balance: Prison cells no longer require roof over their head
- Balance: Tweaks to gauss turret recipe
- UI: Added button/shortcut to tell your military to stop moving ("H"alt) in combat mode
- UI: Research menu is scaled like most other menus to the screen's height
- UI: Added button to room menu to automatically queue "build roof" orders whenever relevant
- Modding: Removed warning about mods compiled for older versions of the game as it was doing more harm than good
- Modding: Added "ApplyAllTraits" field to consumables (by default trait is picked at random in list, if ApplyAllTraits is set to true, all traits are applied)
- Fixed: Color coding in Room menu was inconsistent
- Fixed: Trying to attack something that's in a different layer wouldn't work
- Fixed: Crash in world map when closing/changing expedition target while the "Add Settler" menu is open
- Fixed: Power grid not working when loading a save in (in game) night-time and when it is only fueled by solar panels and batteries
- Fixed: It could take way too long for the power grid to put itself back on after loading a savegame