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Update 1.2.3

Hey there!

I hope you all had a good holiday season. Let's hope this year will be better than the last.

Here's a small patch for 1.2 focusing on recent player feedback. It's fixing a few bugs and balancing issues. It's nothing major. Unless some major crash or bug pops up, this will likely one of the last "hotfix" for the Rebirth update, next patches will add proper content (on top of the usual fixes and tweaks).

Expect a full devlog in a few days.

[h2]1.2.3 Changelog[/h2]
  • Balance: During the Main Story, "experienced" trait progression is reset in between acts, so new players don't get overwhelmed by 30+ settlers crying about the lack of a proper bedroom
  • Balance: Reduced the ratio of pandemonium infected recruits (15%->10% in Rare, 30%->20% in Common, 95%->90% in Everyone difficulty settings)
  • Balance: Enforced limits to the amount of boss level hordes being active on the map at the same time (only one of each kind, max), also made them to spawn later
  • Balance: The Swarm faction event can no longer spawn super close to the player base (also slightly reduced the amount of creatures inside on spawn)
  • Balance: Hordes won't spawn too close to the player base (unless it's intended)
  • Balance: 3rd degree burns, if left untreated for 4 to 5 days, will heal on their own but leave permanent scars decreasing morale and some stats
  • UI: In "Misc Orders", added two buttons to 'turn off' and 'turn on' all the selected production buildings
  • UI: When an expedition gets killed, a new, prettier, info panel is shown, displaying the reason why it happened + a log of last messages
  • UI: When someone turns hostile due to mental breakdown, auto pause/center camera (if set in settings), there's also an alert sound, and the message is written in red
  • UI: When someone under mental breakdown starts a fire, there's a new alert sound, and the message is written in red
  • Fixed: It was technically possible to spawn in a 1x1 island in some specific scenarios (including Act1) preventing you from being able to play the game properly
  • Fixed: Impossible to attack walls/windows/clutter when defending a map location
  • Fixed: A crash with travel events, more specifically, the zombie horde travel event had a 33% chance to cause a crash when the player fails the event
  • Fixed: One of the "animal food" recipes was missing in the electric kitchen
  • Fixed: Pandemonium infection wouldn't spread through brawls as the standard fist/punch attack wasn't properly replaced by the infected variant
  • Fixed: Multiple minor issues with world map spawners (bandit hideout for instance) when they are conquered by a horde