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Counter-Strike 2 News

Release Notes for 9/10/2024

[ MISC ]
  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").

Release Notes for 9/9/2024

[ MISC ]
  • Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
  • Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.

Release Notes for 9/3/2024

[ MISC ]
  • Fixed a case where some commands, including jump, might be ignored under poor network conditions.
  • Fixed a bug that could cause inconsistent jump heights.
  • Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
  • Fixed a case for Linux users where the game would hang when opening the pause menu.

Release Notes for 8/22/2024

[ HUD ]
  • Fixed a case where the radar background and radar icons were misaligned

Release Notes for 8/21/2024

[ MAPS ]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling

Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots

Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots

Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site

Italy
  • Perf improvements
  • Clipping adjustments

Vertigo
  • Adjustments to grenade clipping

Ancient
  • Fixed a bad clip edge that players were getting stuck on at T spawn
  • Fixed a pixel peak

Anubis
  • Adjustments to grenade clipping
  • Fixed a C4 stuck spot
  • Fixed some prop collision that could hide C4
  • Fixed some lighting issues

Overpass
  • Fixed some minor visual bugs near canal
  • Some clipping adjustments near park for smoother movement
  • Added some missing handrail collision