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Counter-Strike 2 News

Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Localization code and text changes.[/p]

Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.[/p]
  • [p]Fixed a case where physics calculations far from the origin were causing performance issues.[/p]
[p][/p][p]\[ MAPS ][/p][p]Anubis[/p]
  • [p]Adjusted player clipping around new drop.[/p]
  • [p]Adjusted grenade clipping around connector (e-box :P) hole and old drop.[/p]
[p]Poseidon[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]

Counter-Strike 2 Update

[p]\[ GAMEPLAY ][/p]
  • [p]Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.[/p]
[p][/p][p]\[ SOUND ][/p]
  • [p]Various knife sound adjustments.[/p]
[p][/p][p]\[ MISC ][/p]
  • [p]Performance optimizations for exploding chickens.[/p]
  • [p]Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.[/p]
  • [p]Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. [/p]
  • [p]Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.[/p]
[p][/p][p]\[ MAPS ][/p][p]Stronghold[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]

Counter-Strike 2 Update

[p]\[ GAMEPLAY ][/p]
  • [p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p]
[p][/p][p]\[ SOUND ][/p]
  • [p]Fixed a performance issue when running CS2 without a sound device.[/p]
  • [p]Various knife sound adjustments.[/p]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p]
  • [p]Various stability improvements.[/p]
[p][/p][p]\[ MAPS ][/p][p]Nuke[/p]
  • [p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p]
[p]Warden[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]
[p]Sanctum[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]

Counter-Strike 2 Update

[p]\[ GAMEPLAY ][/p]
  • [p]Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.[/p]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.[/p]
  • [p]Fixed a case where HUD safezone settings were not being applied.[/p]
  • [p]Various server stability improvements.[/p]
[p][/p][p]\[ MAPS ][/p][p]Anubis[/p]
  • [p]Fixed a case where physics objects would interact with multiple overlapping convex water volumes.[/p]
  • [p]Various player clipping adjustments.[/p]
  • [p]Radar minimap updated to match recent changes.[/p]