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Counter-Strike 2 News

Best of Five in Budapest


Only two teams remain in the StarLadder Budapest Major!

Team Vitality has yet to drop a map in the Playoffs, defeating The MongolZ in the Quarterfinals and Team Spirit in the Semifinals 2-0.

On the other side of the bracket, FaZe Clan defeated MOUZ in the Quarterfinals and needed all three maps to defeat Natus Vincere in the Semifinals, 2-1, to book their ticket to Sunday's Grand Finals.

Team Vitality are trying to win back to back Majors, a feat which hasn't been accomplished since 2019. FaZe Clan are trying to win their second Counter-Strike Major after being runners up in 2 of the last 3.

Counter-Strike's first ever best of five Major Grand Finals begins tomorrow, December 14th at 18:00 CET.

As we enter the final day of the StarLadder Budapest Major, tournament stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations.

See you tomorrow for the biggest Major Grand Finals yet!

The StarLadder Budapest Major Playoffs


Only 8 teams remain in the StarLadder Budapest Major, which means the Playoffs are upon us.

FURIA and Team Spirit finished Stage III with perfect 3-0 records. MOUZ, The MongolZ, and Vitality advanced at 3-1, and Falcons, FaZe Clan, and Natus Vincere survived with 3-2 records.

Playoffs begin tomorrow, December 11th from the 20,000 seat MVM Dome with the following Quarterfinals matchups:
  • [p]Team Spirit vs. Falcons[/p]
  • [p]Vitality vs. The MongolZ[/p]
  • [p]MOUZ vs. FaZe Clan[/p]
  • [p]FURIA vs. Natus Vincere[/p]
As the Playoffs get underway, there's still time to support your favorite teams. Team and player stickers are available, with 50% of the proceeds going to the players, teams, and organizations participating in the StarLadder Budapest Major.

And don't forget, there's still time to submit picks for the Pick'Em Challenge. All Playoff picks must be submitted prior to the start of the first Playoff match.

Good luck to the 8 remaining teams!

Counter-Strike 2 Update

[p]\[ RENDERING ][/p]
  • [p]Improved shadow fidelity on view models.[/p]
  • [p]Added local client icon cache for inventory items.[/p]
  • [p]Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.[/p]

CS2 Workshop Update

[p]Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below:[/p]
  • [p]Weapon finish: $35,000.00 USD[/p]
  • [p]Sticker: $6,000.00 USD[/p]
  • [p]Charm: $6,000.00 USD[/p]
[p]If a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory. [/p][p][/p][h3]A Call to Arms-ory[/h3][p]As part of a future update, we are looking for weapon finishes inspired by two themes:[/p]
  • [p]Arabesque Art and Arabian Mythology[/p]
  • [p]Spy/Tech[/p]
[p]We are also looking for stickers inspired by two different themes:[/p]
  • [p]Auto Racing[/p]
  • [p]Fruits and Vegetables[/p]
[p]To submit weapon finishes and/or stickers to the Call to Arms, select the appropriate option using the updated Counter-Strike 2 Workshop Tool:[/p][p][/p][p][/p][p]If you already have Steam Workshop submissions you believe fit into these themes, you will need to re-submit the items and tag them using the options above.[/p][p]Finally, today we're releasing the Dr. Boom charm model, which can be painted and submitted for a future community charm collection. And we're adding a new Paint Kit type, Custom Paint Job Extended, which includes options for iridescence and other features.[/p][p]We're excited to see what you come up with![/p]

Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.[/p]
  • [p]Disabled TrueView while watching a live playcast to match on-server observing experience.[/p]
  • [p]Fixed a wiggle at the end of SG 556 deploy animation.[/p]
  • [p]Stability improvements.[/p]