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Counter-Strike 2 News

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a bug that would allow you to inspect a grenade after priming.
  • Fixed a bug that would prevent firstperson viewmodel lag.
  • Molotov again uses the correct fire particle.
  • Incendiary and smoke grenades now play the correct sounds.
  • Adjusted firstperson molotov audio and particle event timing.
  • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
  • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.


[ MAPS ]
Jura
  • Updated to the latest version from the Community Workshop.

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
  • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
  • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
  • Fixed a case where air strafing would result in higher than usual velocities
  • Speculative fix for a rare case where the dropped bomb appears in the wrong location


[ MISC ]
  • Various bug fixes and and changes to first-person animations and sounds
  • Fixed various nametag and StatTrak positions
  • Various fixes for AWP materials
  • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
  • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
  • Fixed a vote UI bug sometimes displaying vote result of another team's vote


[ MAPS ]
Inferno
  • Fixed a gap on the first stack at bombsite B

Overpass
  • Fixed clipping on the T fountain stairs


Counter-Strike 2 Update

[ ANIMATION ]
  • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
  • Replaced/updated all chicken animations


[ GAMEPLAY ]
  • Improvements to damage prediction when shooting while moving
  • Shotgun reloads will no longer resume automatically after being interrupted
  • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)


[ AUDIO ]
  • Fixed a case where individual player voice volume adjustments weren't working correctly
  • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
  • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
  • Various improvements to ambient sound content for community map makers


[ MISC ]
  • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode


[ MAPS ]
Overpass
  • Breakable glass added to B doors
  • Adjusted Heaven railing
  • Adjusted angle of truck on A site
  • Blocked view from truckbed to stairs
  • Moved up wall behind dumpster, by A stairs
  • Adjusted texturing on dumpster back wall
  • Removed some grass near A site
  • Flattened tops of broken walls near B site
  • Re-enabled wires around the map

Train
  • Added new cover on A site by Hell train
  • Added new cover and adjusted platform on B site outside of Z
  • Added new cover in Upper B halls
  • Adjusted cover in Ivy
  • Removed horizontal stripes on large doors in A site
  • Raised CT side platform in B
  • Adjusted lighting on B site
  • Adjusted clipping throughout

Inferno
  • Church windows opened above Coffins
  • Church garden pathway narrowed by entrance door and widened by Coffins
  • Adjusted shape of first box on B site
  • Repairs on A site balcony railing have been completed
  • Curbs removed along Mid
  • Arch light moved to ceiling
  • Adjusted Banana visuals to improve player legibility
  • Adjusted props throughout

Dogtown
  • Updated to the latest version from the Community Workshop (Update Notes)

Steam adds Trade Protected Items starting with Counter-Strike 2, along with a bit of Half-Life fan trolling

Counter-Strike 2 has begun a new season, and Valve added a new feature called Trade Protected Items and they're poking fun at Half-Life fans too.

Read the full article here: https://www.gamingonlinux.com/2025/07/steam-adds-trade-protected-items-starting-with-counter-strike-2-along-with-a-bit-of-half-life-fan-trolling/