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Counter-Strike: Global Offensive kicks free players out of ranked matchmaking




Free-to-play Counter-Strike: Global Offensive players will no longer be able to earn XP, ranks, drops, or have skill groups assigned to them, following Valve's latest changes to the game's Prime system...
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Counter-Strike: Global Offensive gets some big changes for non-Prime accounts

Counter-Strike: Global Offensive is going through some changes, as Valve attempt to deal with the bad actors now it's free to play with big changes to non-Prime accounts.

Read the full article here: https://www.gamingonlinux.com/2021/06/counter-strike-global-offensive-gets-some-big-changes-for-non-prime-accounts

Adjustments to Non-Prime


CS:GO went free to play over two years ago and is still going strong. We see new players entering CS:GO all the time, and it’s as important as ever that anyone in the world can pick up and play the game for free.

Along with all the gameplay that we made available for free, new players had access to drops, Ranks, Skill Groups, and a free path to Prime matchmaking. Unfortunately, over time, those benefits have become an incentive for bad actors to hurt the experience of both new and existing players. So today we’re revising the offering for new players.

New players can still play every game mode, play on community servers, and play workshop maps. However, they will no longer receive XP, Ranks, drops, or Skill Groups; those features are now exclusively available to Prime Status players.

New players can still upgrade to Prime by purchasing the Prime Status Upgrade from the Steam store, however there is no longer a free path to Prime. And if you purchase the upgrade in the next two weeks, your current Skill Group and XP progress will carry over.

[h2]Introducing ‘Unranked’[/h2]
When new players play Competitive, Wingman, and Danger Zone, their matches will still use skill-based matchmaking, but players will not earn a Skill Group.

Prime players can also play Unranked matches, where their Skill Group will not be affected and where there are no lobby Skill Group restrictions.

Whether you’re a seasoned veteran or a new arrival, GL and HF!

Today's release notes can be found below.

[h2]Release Notes for 6/3/2021[/h2]
[ NON-PRIME ]
  • Non-Prime status accounts will no longer earn XP, Ranks, Skill Groups, item drops, or Prime status through play time.
  • Non-Prime accounts will not be able to participate in Ranked matches.
  • Non-Prime accounts will not be able to activate Bonus Rank XP items and can no longer claim Service Medals.

[ UNRANKED MATCHES ]
  • Introducing Unranked matches for Competitive, Wingman, and Danger Zone game modes.
  • While still formed using skill-based matchmaking, Unranked matches do not affect Skill Group and have no Skill Group party restrictions.
  • Non-Prime accounts are restricted to Unranked, whereas Prime accounts may choose between Ranked and Unranked.
  • Ranked matches will always be with other Prime players, exclusively, whereas Unranked matches will be created from the mixed pool of Non-Prime players and Prime players that have chosen to play Unranked.

[ VSCRIPT ]
  • Added "DebugDrawBoxAngles" to draw oriented bounding boxes. Usage: DebugDrawBoxAngles( ent.GetOrigin(), ent.GetBoundingMins(), ent.GetBoundingMaxs(), ent.GetAngles(), r, g, b, a, time);
  • Added "GetBoundingMinsOriented" and "GetBoundingMaxsOriented" functions that return the axis-aligned bounding box of an entity taking its current orientation into account.

[ MISC ]
  • Scrimmage has been removed from Competitive matchmaking, and has been replaced by Unranked matchmaking.
  • Added Import button to Workshop Workbench that takes a .tga file and generates a .vtf file. If the .tga file name contains "_normal" the generated .vtf file will be compiled with the 'normal' flag.

Chunky CS:GO patch brings Ancient, Grind, Mocha, Cache map changes

A new, pretty chonky patch for Counter-Strike: Global Offensive has just dropped, which ushers in a range of changes for four of the FPS game's maps. It's all about bomb defusal map changes this update, with Ancient, Grind, Cache, and Mocha getting a bunch of tweaks, plus there are a few general gameplay adjustments in the mix, too.


Starting with Operation Broken Fang's Ancient map, it sounds like Valve has given its visuals a pretty good going-over. The studio's done an "art revision" on bombsite B and the area around it, and also increased base textures' contrast at the site for "better player needs". Plywood throughout the entire map has been recoloured to create a better contrast, and the spawn point placement for both teams has been "tweaked", Valve says, among other changes.


Meanwhile, Grind has seen more gameplay-focussed adjustments, with its lurk positions in mid getting reduced for "more fluid rotations", and the cover on A short has been lowered to enable boosting over smokes (though some other "unintended" boost spots have been got rid of). Cache has got some performance optimisations and other visual and sound changes (the sky is brighter and the birds quieter now), while Mocha has got some extra bombsite markers, bug fixes, and clipping and navigation mesh improvements.


Read the rest of the story...


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