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Counter-Strike 2 News

Release Notes for 6/20/2024

  • Fixed a case where the game would think a key was still pressed after it had been released
  • More improvements to networking to account for packet loss and jitter

Release Notes for 6/13/2024

  • Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
  • Improved bomb interaction with water in Overpass
  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
  • Fixed a case where bots would teleport long distances when approaching ladders
  • Various localization updates

Release Notes for 6/11/2024

[ ANIMATION ]
  • Fixed a case where weapon animations would play incorrectly when inspecting while reloading.


[ AUDIO ]
  • In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
  • Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.


[ NETWORK ]
  • Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.


[ HUD ]
  • Improved legibility of teammate health at lower resolutions

Release Notes for 6/10/2024

[ GAMEPLAY ]

  • Fixed one-way visibility for players inside HE grenade explosions


[ HUD ]

  • When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
  • Reduced some hitches caused by HUD elements appearing


[ GRAPHICS ]

  • Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"


[ ANIMATION ]

  • Added left hand to Bowie Knife view model

Release Notes for 6/4/2024

[ MISC ]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements