Fixed a case where the game would think a key was still pressed after it had been released
More improvements to networking to account for packet loss and jitter
Release Notes for 6/13/2024
Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
Improved bomb interaction with water in Overpass
Fixed a gap in Nuke on bombsite B
Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
Fixed a case where bots would teleport long distances when approaching ladders
Various localization updates
Release Notes for 6/11/2024
[ ANIMATION ]
Fixed a case where weapon animations would play incorrectly when inspecting while reloading.
[ AUDIO ]
In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.
[ NETWORK ]
Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
[ HUD ]
Improved legibility of teammate health at lower resolutions
Release Notes for 6/10/2024
[ GAMEPLAY ]
Fixed one-way visibility for players inside HE grenade explosions
[ HUD ]
When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
Reduced some hitches caused by HUD elements appearing
[ GRAPHICS ]
Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"
[ ANIMATION ]
Added left hand to Bowie Knife view model
Release Notes for 6/4/2024
[ MISC ]
Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
Fixed a case where players were able to clip their first-person camera through ceilings
Fixed a case where the C4 could get stuck outside the playable area