Fixed a case where some commands, including jump, might be ignored under poor network conditions.
Fixed a bug that could cause inconsistent jump heights.
Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
Fixed a case for Linux users where the game would hang when opening the pause menu.
Release Notes for 8/22/2024
[ HUD ]
Fixed a case where the radar background and radar icons were misaligned
Release Notes for 8/21/2024
[ MAPS ]
Office
Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
Fixed a pixel walk
Fixed some C4 stuck spots
Mirage
Adjusted collision on van for smoother movement
Fixed wall penetration issues around some arches
Fixed a view jittering issue when jumping on a crate near palace
Fixed some collision that allowed smoke grenades to go inside a wall
Adjustments to grenade clipping
Adjusted collision on some props
Fixed some C4 stuck spots
Inferno
Fixed some C4 stuck spots
Removed a boost spot in pit by A site
Italy
Perf improvements
Clipping adjustments
Vertigo
Adjustments to grenade clipping
Ancient
Fixed a bad clip edge that players were getting stuck on at T spawn
Fixed a pixel peak
Anubis
Adjustments to grenade clipping
Fixed a C4 stuck spot
Fixed some prop collision that could hide C4
Fixed some lighting issues
Overpass
Fixed some minor visual bugs near canal
Some clipping adjustments near park for smoother movement
Added some missing handrail collision
Release Notes for 8/20/2024
[ MUSIC KITS ]
The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
[ AUDIO ]
Fixed a case where audio output was garbled due to running on efficiency CPU cores
[ HUD ]
Minor style adjustments
[ MISC ]
Reduced the amount of performance stutter at end-of-round time
Release Notes for 8/19/2024
[ INPUT ]
Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
The jump-throw confirmation grunt sound can now be heard by other players nearby
[ VacNet ]
Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]