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Counter-Strike 2 News

Release Notes for 9/3/2024

[ MISC ]
  • Fixed a case where some commands, including jump, might be ignored under poor network conditions.
  • Fixed a bug that could cause inconsistent jump heights.
  • Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
  • Fixed a case for Linux users where the game would hang when opening the pause menu.

Release Notes for 8/22/2024

[ HUD ]
  • Fixed a case where the radar background and radar icons were misaligned

Release Notes for 8/21/2024

[ MAPS ]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling

Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots

Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots

Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site

Italy
  • Perf improvements
  • Clipping adjustments

Vertigo
  • Adjustments to grenade clipping

Ancient
  • Fixed a bad clip edge that players were getting stuck on at T spawn
  • Fixed a pixel peak

Anubis
  • Adjustments to grenade clipping
  • Fixed a C4 stuck spot
  • Fixed some prop collision that could hide C4
  • Fixed some lighting issues

Overpass
  • Fixed some minor visual bugs near canal
  • Some clipping adjustments near park for smoother movement
  • Added some missing handrail collision


Release Notes for 8/20/2024

[ MUSIC KITS ]
  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions

[ AUDIO ]
  • Fixed a case where audio output was garbled due to running on efficiency CPU cores

[ HUD ]
  • Minor style adjustments

[ MISC ]
  • Reduced the amount of performance stutter at end-of-round time

Release Notes for 8/19/2024

[ INPUT ]
  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby


[ VacNet ]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]