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Counter-Strike 2 News

Release Notes for 2/16/2024

[ MISC ]
  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements

Release Notes for 2/15/2024

[ ANIMATION ]
  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence


[ SPECTATING ]
  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers


[ GAMEPLAY ]
  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout



[ LOGGING ]
  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log


[ MISC ]
  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements


[ MAPS ]

Vertigo:
  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp
Anubis:
  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
  • Clipping improvements
  • Fixed some disappearing mesh

Release Notes for 2/12/2024

[ MISC ]
  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.

Release Notes for 2/8/2024 Night

[ MISC ]
  • Fixed a bug where some inputs were acting as if they were released prematurely

Release Notes for 2/8/2024

[ ARMS RACE ]
  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill

[ SMOKE ]
  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass

[ ANIMATION ]
  • Various bug fixes and tweaks to inspect animations

[ MAPS ]
  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them
  • Mirage:
    • Fixed collision in Palace where bomb could be thrown into an unreachable area

[ MISC ]
  • Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
  • Fixed an issue preventing some older demos from playing back
  • Various crash fixes