50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
Fixed in-game bot avatar images not reloading correctly after pause menu was opened
Fixed behaviour of previous round button during demo playback
Fixed inability to clear a button binding in game settings
Improved performance of telemetry display HUD element
Normalized volume of NIGHTMODE music kits
Stability improvements
Release Notes for 2/15/2024
[ ANIMATION ]
Fix for animations when climbing ladders
Fix for menu agents wielding tasers
Fix for Kukri knife hold animation during team intro sequence
[ SPECTATING ]
spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
spec_player and spec_goto now works in CSTV and demo playback
tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ GAMEPLAY ]
In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
In Deathmatch, getting a second Zeus kill in the same life will earn double points
mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ LOGGING ]
Start of warmup and end of warmup will now produce a log message in the game server log
Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
Improved viewmodel animation smoothness when client framerates get low or unstable
Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
Fix for sometimes failing to connect to a local practice server without Steam connectivity
Fixed a bug with Skill Group animation at the end of competitive matches
Fixed sniper scope performance hitch and adjusted visual treatment.
Various performance improvements
[ MAPS ]
Vertigo:
Fixed grenade clipping around AC unit at B-site
Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
Improved collision of sliding door meshes at Ramp
Anubis:
Added and removed a ladder near boost spot by T spawn
Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
Clipping improvements
Fixed some disappearing mesh
Release Notes for 2/12/2024
[ MISC ]
Reconnecting to the game server will no longer get a player into a bad state.
Improved VOIP performance when running the game at very high framerates.
Fixed timings for some events in demo files representing start of the round.
Fixed ring artifacts that could appear on smoke particles.
Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
Fixed storage units sometimes having a very small icon in inventory view.
Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
Fixed spectator kill streak effects playing when switching to a player with 5 kills.
Fixed a regression with Butterfly Knife inspect sounds.
Added a catch sound for Kukri knife draw animation.
Fixed Zeus tracer appearing to pass through players.
Release Notes for 2/8/2024 Night
[ MISC ]
Fixed a bug where some inputs were acting as if they were released prematurely
Release Notes for 2/8/2024
[ ARMS RACE ]
Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[ SMOKE ]
Adjusted visibility of player silhouettes in smoke
Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[ ANIMATION ]
Various bug fixes and tweaks to inspect animations
[ MAPS ]
Fixed a bug where doors spun the wrong way on several maps
Nuke:
Fixed vis regressions
Ancient:
Fixed pixel gap looking into bombsite B from T Side
Anubis:
Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them
Mirage:
Fixed collision in Palace where bomb could be thrown into an unreachable area
[ MISC ]
Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
Fixed an issue preventing some older demos from playing back