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Counter-Strike 2 News

A Call to Arms


Arms Race has returned! Grab your guns and brace yourself for a chaotic race to the top. Get two kills with each weapon to reach the final stage, or steal your opponents’ progress with your knife (or now with the Zeus)! Work your way up to the knife stage and earn the final kill to secure the win.

There's a lot more shipping today, from custom sticker placement to new content to gameplay updates. Click here to learn more!

Release Notes for 1/18/2024

[ MAPS ]
Vertigo:
  • Fixed a gap in geometry

Release Notes for 1/4/2024

[ UI ]
  • Fixed cases where there was a visible delay loading map images in the Play menu
  • Fixed a bug where items that can't be equipped were visible in the Loadout menu
  • Fixed a bug where loadout items couldn't be unequipped
  • Fixed a bug where loadout changes weren't saved if the game was quit shortly after making changes
  • Fixed a bug where loadout changes on the main menu character were delayed

[ MISC ]
  • Fixed some visual issues with demo playback
  • Fixed an issue where animations would not play back correctly in a CSTV broadcast
  • Adjusted wear values of some community stickers to better match CS:GO

[ MAPS ]
Ancient:
  • Added simplified grenade collisions to corner trims and central pillar on B site
Anubis:
  • Adjusted clipping at A site steps between Walkway and Heaven

Release Note for 12/21/2023

[ MISC ]
  • Fixed a case where players could refund a grenade for a brief period after it was thrown

Release Notes for 12/18/23

[ MISC ]
  • Fixed cases where weapons and C4 could fall through the ground
  • Various bugfixes for stickers, weapon finishes, and gloves

[ WORKSHOP ]
  • Fixed inconsistent behavior with triggers when crouching in workshop maps

[ MAPS ]
  • Italy, Nuke, Mirage, Inferno
    • Changed some player collision surface types
  • Inferno
    • Fixed various gaps