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Counter-Strike 2 News

Valve says beloved game modes - including Arms Race and surfing - and new weapons will come to CS2, eventually


Fans of Counter-Strike: GO’s Gun Game successor Arms Race rejoice: you will be able to play the popular mode in Counter-Strike 2. Eventually, that is. Valve have promised that more modes, weapons and features are headed to Global Offensive’s full-bore sequel, but they might take a little while to arrive as they respond to what players are asking for.


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Release Notes for 10/25/2023

[ MAPS ]
Various bug fixes and tweaks:
  • Inferno
    • Improved bomb visibility when planted in fountain on bombsite B
    • Improved grenade bounce behavior on roof and stone models to make it more predictable
    • Removed part of railing on balcony
    • Adjusted garage door on bombsite A to improve player readability and clipping
    • Fixed lighting bug on Inferno workshop map
    • Fixed various micro-gaps
    • Overall clipping / movement polish
  • Overpass
    • Removed or tweaked models and textures to improve player readability
    • Adjusted lighting in certain areas to improve player readability
    • Adjusted grenade clipping in various areas
  • Nuke
    • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
    • Fixed collision on doorways from ramp to bombsite B to be more accurate
    • Improved player readability against container on bombsite B
    • Fixed some cases where players clipped through garage door at lobby
    • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
    • Fixed various holes in world
    • Overall clipping / movement polish
  • Dust2
    • Fixed micro-cracks in crate models
  • Anubis
    • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
    • Fixed multiple cases where dropped weapons clipped through world geometry
    • Fixed multiple holes and cracks in world.
    • Fixed missing collision on geometry where c4 could be thrown out of the map
    • Clipped multiple areas where players could stack, providing an unfair vantage point
    • Fixed lightmap issues around CT spawn water
    • Improved player readability in mid
    • Improved CT team intro position
    • Overall clipping / movement polish
  • Office
    • Improved player readability at CT spawn around swat van
    • Fixed gaps in some cubemaps which were causing lighting issues
    • Fixed some lighting artifacts on crates at low settings
    • Disabled motion on vending machine
    • Overall clipping / movement polish
  • Vertigo
    • Fixed ladder collision blocking bullets and grenades
    • Fixed steel beams having incorrect surface property
    • Overall clipping / movement polish
  • Mirage
    • Fixed various bullet penetration issues
    • Overall clipping / movement polish
  • Ancient
    • Made fog adjustments to improve player readability
    • Fixed micro-cracks in crate models
    • Fixed multiple holes and cracks in the world
    • Made visibility adjustments to donut area
    • Fixed bullet penetration issues through wood panels near bombsite B
    • Fixed material properties on some tarp models
    • Overall clipping / movement polish

[ MISC ]
  • Fixed some cases where weapons could fall out of the world
  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • Improved performance for muzzle flashes and HE grenade effects
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

Release Notes for 10/20/2023

  • Added more client information to the screen timestamp label to help investigate reported issues.
  • Fixed rendering issue related to GPU UltraWide+ feature.
  • Stability improvements.

Release Notes for 10/19/2023

  • Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
  • Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
  • Miscellaneous bug fixes

Release Notes for 10/17/2023

[ GAMEPLAY ]
  • Command aliases now leverage subtick accuracy

[ SOUND ]
  • New sound for final 10 seconds of bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity

[ MISC ]
  • Fixed missing gamestate integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.