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Counter-Strike 2 News

Release Notes for 6/30/23

[ AUDIO ]
  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out


[ MOVEMENT ]
  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn


[ MAPS ]
    Nuke
    • Fixed flickering shadows at vending

Release Notes for 6/29/23

[ GAMEPLAY ]
  • Added Casual game mode.


[ SHOOTING ]
  • Fixed rare cases where bullets would not follow spray pattern.


[ MAPS ]
  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.


[ AUDIO ]
  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.


[ ANIMATION ]
  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons


[ MOVEMENT ]
  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time


[ NETWORKING ]
  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.


[ MISC ]
  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

Release Notes for 6/20/2023

[ MISC ] 
  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen


[ MAPS ]
    Mirage
    • Various lightmap fixes
    • Smoke clouds now pass through the metal rollup grating in underpass
    • Players can no longer jiggle themselves into the skybox


[ MOVEMENT ]
  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes

"Counter-Strike 1.6, but with cars" is playable now on Steam

"Counter-Strike 1.6, but with cars." Now, that's a heck of a pitch. If I were a busy videogame executive, and someone walked into my elevator and dropped that idea bombshell, I can safely say they'd be getting a firm handshake, a big green light, and maybe some kind of little gift as a token of my thanks. But don't take my imaginary CEO's word for it. If you're a big CSGO fan, or you're kicking your feet waiting on Counter-Strike 2, Stunt Derby takes the spirit of the Valve shooter's glory days and transplants it into a new low-poly racing game available to try now on Steam.


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Valve targets CSGO case idlers as Counter-Strike 2 looms

Counter-Strike 2 patch notes are Valve's second update in two days

Release Notes for 6/15/23

[ MISC ]
  • Fixed auto rebuy not working if you survived through the Deathmatch warmup
  • Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
  • The buy menu now closes on right mouse button DOWN instead of UP
  • Refunds are now correctly accounted for when tracking total money spent by user
  • Fixed bad kerning in accolade descriptions
  • Fixed a freeze/hang in Hammer
  • The CS2 Workshop Tools convar helper page now has better descriptions
  • Fixed aspect ratio for workshop submission screenshot
  • Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
  • Added Zeus x27 to workshop submission weapon list


[ MAPS ]

    Mirage
    • Various map fixes