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The 2024 Perfect World Shanghai Major Playoffs


The Elimination Stage of the 2024 Perfect World Shanghai Major delivered memorable plays, breathtaking clutches, and some of the best 1vX moments in recent memory. And now the final eight teams will battle in front of sold-out crowds at the SPD Bank Oriental Sports Center to become Major Champions.

The MongolZ and Team Vitality finished the Elimination Stage with perfect 3-0 records. G2 Esports, Team Spirit, and Team Liquid went 3-1, and HEROIC, FaZe Clan, and MOUZ advanced at 3-2.

The first Playoff match begins Wednesday, December 11th at 22:00 PST between The MongolZ and MOUZ, and all Playoff picks for the Pick'Em Challenge must be made before the match begins!

As the Major enters its final stage, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect World Shanghai Major.

Good luck to the final eight teams!

Counter-Strike 2 Update

[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.


[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.


[ MAPS ]


  • Train
    • Increased collision fidelity of several models


  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven


  • Edin
    • Updated to the latest version from the Community Workshop (Update Notes)


  • Palais
    • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]
  • Fixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.
  • Added r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions.
  • Fixed various bugs in Hammer.

Shanghai 2024 Major

The Counter-Strike Major has come to Shanghai.

Over the past month, teams from around the world challenged the best in their region for their spot in the Major. Now the dust has settled and 24 teams remain--perennial favorites, seasoned veterans, and more than a few newcomers.


The Shanghai Major Hub is now open for business, complete with the Pick'Em Challenge, the Shanghai 2024 Viewer Pass, Souvenirs, Graffiti, and Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.


The Pick'Em Challenge is free to play, but if you want to upgrade your Shanghai 2024 Coin (and earn extra Souvenir Packages), make sure to activate your Viewer Pass before the event begins. You can also compare your Pick'Em performance to other friends with active passes on the Active Pass Leaderboard.


It's time to support your favorite teams. Place your picks, set your graffiti, mark your calendar and get ready, because the Shanghai Major is about to begin. May the best team win!


Counter-Strike 2 Update

[ SHANGHAI 2024 MAJOR ]
  • The Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Shanghai 2024 Viewer Pass to receive an upgradable Shanghai 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

[ MUSIC KITS ]
  • A new music kit “Ay Hey” by Perfect World is now available for purchase in-game in standard and StatTrak versions.

[ GAMEPLAY ]
  • Added "sv_quantize_movement_input" setting, enabled by default, to keep players from using analog binds to move at fractional speeds that the game is not designed to handle.
  • In cases when servers toggle some game rules from competitive to deathmatch and back to competitive mid-match, the weapons will no longer disappear when dropped on the ground, but toggling game rules settings without reloading the map is not a generally supported workflow for community servers.

[ ANNOTATIONS ]
  • Added support for turning off text background
  • Added support for grenade types other than Smoke
  • Increased node limit from 100 to 300
  • Fixed annotation_delete_previous_node not cleaning up particle effects

[ MISC ]
  • Added ability to rent weapons from all previous CS:GO weapon cases.
  • Added policy settings to enforce client delta ticks order, namely sv_deltaticks_enforce and sv_deltaticks_log, which should help diagnosing configurations causing delta ticks out of order disconnects.
  • Fixed a case where an unlocalized #SLOT prefix could appear in chat.
  • Added a reference Counter-Strike Broadcast Playcast Webserver implementation: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Broadcast#Reference_Playcast_Webserver_Implementation

[ MAPS ]

Basalt
  • Updated to latest version from Community Workshop (Update Notes)

Train
  • Fixed various gaps in map
  • Collision fidelity upgrades
  • Blockers added for train in B to avoid unfair angles
  • Various visual fixes

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
  • Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
  • Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
  • Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled

[ UI ]
  • Fixed layout inconsistencies for ranks display and player profiles

[ MAPS ]

Train
  • Updated sounds on main menu background
  • Improved movement around ladders
  • Fixed various gaps in map
  • Fixed z-fighting in various spots

Inferno
  • Fixed various holes
  • Adjusted clipping in multiple spots
  • Fixed various texture bugs

Nuke
  • Fixed a spot that players could get stuck on

Office
  • Fixed a case where a T would spawn in the air