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Counter-Strike 2 News

Counter-Strike 2 Update

[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

[ GAMEPLAY ]
  • Adjusted the threshold at which death notice displays attacker as "flashed".
  • Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
  • During warmup, weapons will no longer drop on the ground when changing teams.
  • During warmup, changing teams now has a two second cooldown.
  • Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
  • Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear

[ MAPS ]

  • Train
    • Improved collision fidelity on various props
    • Updated and fixed surface types on several props
    • Adjusted wetness levels on some surfaces
    • Fixed various gaps in map
[ MAP GUIDES ]
  • Map Guides are now supported in the Steam Workshop for submission and subscription.
  • Added a selector to pick which map guide gets loaded in practice mode.
  • Annotations nodes are now visible in the radar.
  • Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.

[ MISC ]
  • Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
  • Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
  • Improvements to weapon inspect animations.
  • Improvements to display of extra-long custom weapon names in UI.
  • Stability improvements.
  • Added all-new 2025 Service Medal which will be available starting January 1st GMT
  • Workshop Tools - Fixed bug on shadows for low sunlight angles

Champions of Shanghai


The Perfect World Shanghai Grand Final was one to remember. Team Spirit and FaZe Clan needed all three maps to determine a champion in front of an excited, sold-out crowd at the SPD Bank Oriental Sports Center.

Down 12:5 on map 3, FaZe Clan battled back with 6 consecutive round wins—and some incredible clutches along the way—to force round 24. With the bomb planted and down to a 1v1, sh1ro's final kill earned Team Spirit their first Major Championship.

Celebrate Team Spirit's win with the Major Champions Capsule, now available for purchase. The capsule features autographs from Team Spirit in paper, glitter, holo, and gold, and 50% of the proceeds go to the players and organizations.


With Shanghai in the books we look forward to the BLAST.tv Major in Austin, Texas. See you in June 2025!

[h3]2025 Service Medal[/h3]

Beginning January 1st, 2025 players can receive the newest Service Medal in-game.

When you reach Global General (Rank 40) you'll have the option to reset your Profile Rank and earn (or upgrade) a 2025 Service Medal.

Good luck and have fun!

Crowning a Champion in Shanghai


After an exciting Playoff Stage, FaZe Clan and Team Spirit are the last two standing and will meet in the Grand Finals of the Perfect World Shanghai Major.

On one side of the Playoff bracket, FaZe Clan defeated Team Vitality 2-1 and G2 Esports 2-0 to reach the Grand Finals for the second consecutive Major.

On the other side, Team Spirit overwhelmed Team Liquid 2-0, then outlasted MOUZ 2-1 on their way to the organization's first Major Grand Finals appearance.

The Grand Finals begin on December 15th at 01:00 PST and the Showmatch takes place two hours prior. Don't miss a moment!

And don't forget, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect World Shanghai Major.

Best of luck to both teams!

The 2024 Perfect World Shanghai Major Playoffs


The Elimination Stage of the 2024 Perfect World Shanghai Major delivered memorable plays, breathtaking clutches, and some of the best 1vX moments in recent memory. And now the final eight teams will battle in front of sold-out crowds at the SPD Bank Oriental Sports Center to become Major Champions.

The MongolZ and Team Vitality finished the Elimination Stage with perfect 3-0 records. G2 Esports, Team Spirit, and Team Liquid went 3-1, and HEROIC, FaZe Clan, and MOUZ advanced at 3-2.

The first Playoff match begins Wednesday, December 11th at 22:00 PST between The MongolZ and MOUZ, and all Playoff picks for the Pick'Em Challenge must be made before the match begins!

As the Major enters its final stage, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect World Shanghai Major.

Good luck to the final eight teams!

Counter-Strike 2 Update

[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.


[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.


[ MAPS ]


  • Train
    • Increased collision fidelity of several models


  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven


  • Edin
    • Updated to the latest version from the Community Workshop (Update Notes)


  • Palais
    • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]
  • Fixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.
  • Added r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU conditions.
  • Fixed various bugs in Hammer.