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Counter-Strike 2 News

Counter-Strike 2 Update

[ MAPS ]

Ancient and Shoots
  • Added nighttime versions.
  • Refreshed all ancient materials to use latest CS2 shaders.
  • Added new blending options for ancient materials including wetness and moss.
  • Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.

[ ITEMS ]
  • Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.
  • New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.

[ ANIMATION ]
  • Sawed-off shotgun deploy modified and fixed shell penetration on reload.
  • Improved deploy +quick inspect animations for all knives.
  • Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.
  • Improved deploy animations for the AWP, M4A4, M4A1-S.
  • Improved animations for legacy SSG08 models.
  • Removed the deploy inspect delay for most weapons.
  • Fixed XM1014 blocking crosshair during reload.

[ MISC ]
  • Rendering performance improvements across most maps.
  • Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
  • fps_max can no longer be changed while connected to a server.
  • Fixed a case where certain weapons could be fired sooner after a re-deploy.

Tonight's Forecast: Rain-cient

[video][/video]
It's a brand new day (and night) in CS2's tropical maps. Ancient and Shoots have gotten visual upgrades, and now have nighttime versions. The nighttime version of Ancient is only available in Casual and Deathmatch.

[video][/video]

[hr][/hr]
Today we are releasing the Deluge Music Kit Box, featuring music kits from Adam Beyer, Ghost, HEALTH, James and the Cold Gun, Jonathan Young, Juelz, Killer Mike, PVRIS, Selective Response, and Tigercub.


We're also refreshing the Limited Time item in the Armory--the M4A1-S | Solitude is now available.

[video][/video]
Ready to check out some night maps? Grab a cup of coffee and go go go!

Release Notes for today can be found here.

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a bug that would allow you to inspect a grenade after priming.
  • Fixed a bug that would prevent firstperson viewmodel lag.
  • Molotov again uses the correct fire particle.
  • Incendiary and smoke grenades now play the correct sounds.
  • Adjusted firstperson molotov audio and particle event timing.
  • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
  • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.


[ MAPS ]
Jura
  • Updated to the latest version from the Community Workshop.

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
  • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.

Counter-Strike 2 Update

[ GAMEPLAY ]
  • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
  • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
  • Fixed a case where air strafing would result in higher than usual velocities
  • Speculative fix for a rare case where the dropped bomb appears in the wrong location


[ MISC ]
  • Various bug fixes and and changes to first-person animations and sounds
  • Fixed various nametag and StatTrak positions
  • Various fixes for AWP materials
  • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
  • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
  • Fixed a vote UI bug sometimes displaying vote result of another team's vote


[ MAPS ]
Inferno
  • Fixed a gap on the first stack at bombsite B

Overpass
  • Fixed clipping on the T fountain stairs