Fixed a bug where grenades were generating headshot sounds.
Fixed a bug where grenades were not bouncing off certain dynamic props.
Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Release Notes for 10/23/2024
[ MAPS ] Vertigo
Fixed a bad collision interaction between grenades and a prop.
Fixed a wall bang exploit.
Mills
Updated to the latest version from the Community Workshop (Update Notes).
Added localization strings for location callouts.
[ MISC ]
Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
Fixed erroneous target aim punch animation during client-side shooting.
Fixed erroneous Zeus shock effect during client-side shooting.
Fixed a bug where Zeus headshots wouldn't emit the death yelp.
[ UI ]
Prior Major results are now available in the Majors tab in the Watch menu.
Release Notes for 10/15/2024
[ GRAPHICS ]
Fixed mixed resolution rendering from erroneously resetting during map changes.
Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
Fixed detail normal UV scaling.
Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
Various stability improvements.
[ UI ]
Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
Fixed a regression with loading animated Steam avatars, the cows are mooooving again.
Release Notes for 10/9/2024
[ MISC ]
Performance optimizations in hierarchies of unchanged entities.
Various stability improvements.
[ MAPS ]
Mirage
Fixed disappearing geometry in apartments.
Release Notes for 10/8/2024
[ GRAPHICS ]
Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
Improved lighting artifacts in various interior places when compiling maps.
[ MISC ]
Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
Improvements in Charms reactivity physics system to better align with weapon animations.