Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
Release Notes for 9/9/2024
[ MISC ]
Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.
Release Notes for 9/3/2024
[ MISC ]
Fixed a case where some commands, including jump, might be ignored under poor network conditions.
Fixed a bug that could cause inconsistent jump heights.
Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
Fixed a case for Linux users where the game would hang when opening the pause menu.
Release Notes for 8/22/2024
[ HUD ]
Fixed a case where the radar background and radar icons were misaligned
Release Notes for 8/21/2024
[ MAPS ]
Office
Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
Fixed a pixel walk
Fixed some C4 stuck spots
Mirage
Adjusted collision on van for smoother movement
Fixed wall penetration issues around some arches
Fixed a view jittering issue when jumping on a crate near palace
Fixed some collision that allowed smoke grenades to go inside a wall
Adjustments to grenade clipping
Adjusted collision on some props
Fixed some C4 stuck spots
Inferno
Fixed some C4 stuck spots
Removed a boost spot in pit by A site
Italy
Perf improvements
Clipping adjustments
Vertigo
Adjustments to grenade clipping
Ancient
Fixed a bad clip edge that players were getting stuck on at T spawn
Fixed a pixel peak
Anubis
Adjustments to grenade clipping
Fixed a C4 stuck spot
Fixed some prop collision that could hide C4
Fixed some lighting issues
Overpass
Fixed some minor visual bugs near canal
Some clipping adjustments near park for smoother movement