Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Release Notes for 10/29/2024
[ MISC ]
First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
Fixed a regression with smoke rendering from old demo files.
Fixed damage report to show correctly in Casual and Deathmatch game modes.
Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
Fixed "I have to go, my planet needs me."
Release Notes for 10/28/2024
[ JUMPING ]
Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
[ MISC ]
Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
Stability improvements.
[ MAPS ]
Dust II
Fixed a gap in geometry.
Release Notes for 10/24/2024
[ MISC ]
Fixed a bug where grenades were generating headshot sounds.
Fixed a bug where grenades were not bouncing off certain dynamic props.
Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Release Notes for 10/23/2024
[ MAPS ] Vertigo
Fixed a bad collision interaction between grenades and a prop.
Fixed a wall bang exploit.
Mills
Updated to the latest version from the Community Workshop (Update Notes).
Added localization strings for location callouts.
[ MISC ]
Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
Fixed erroneous target aim punch animation during client-side shooting.
Fixed erroneous Zeus shock effect during client-side shooting.
Fixed a bug where Zeus headshots wouldn't emit the death yelp.
[ UI ]
Prior Major results are now available in the Majors tab in the Watch menu.