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Counter-Strike 2 News

Release Notes for 10/30/2024

[ MISC ]
  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.

Release Notes for 10/29/2024

[ MISC ]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."

Release Notes for 10/28/2024

[ JUMPING ]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.


[ MISC ]
  • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
  • HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
  • Stability improvements.


[ MAPS ]
  • Dust II
    • Fixed a gap in geometry.

Release Notes for 10/24/2024

[ MISC ]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.

Release Notes for 10/23/2024

[ MAPS ]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.

Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.


[ MISC ]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed erroneous target aim punch animation during client-side shooting.
  • Fixed erroneous Zeus shock effect during client-side shooting.
  • Fixed a bug where Zeus headshots wouldn't emit the death yelp.


[ UI ]
  • Prior Major results are now available in the Majors tab in the Watch menu.