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Counter-Strike 2 News

Side-stepping Skill

Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.

Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).

Developing one's coordination and reaction time has always been key to mastering Counter-Strike.

Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.

We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.

To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).

If you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches.

Release Notes for 8/14/2024

[ MAPS ]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (Update Notes)


[ MISC ]
  • Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
  • Fixed a case where players could start the bomb plant animation outside of bomb sites
  • Fixed a case where the revolver barrel would rotate erroneously
  • Reduced initial loading times for the Settings and Play menus





Release Notes for 8/8/2024

[ GAMEPLAY ]
  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.


[ UI ]
  • Improved legibility of damage given and taken in post-round damage report.
  • Made spec target highlighting more pronounced.
  • Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.


[ MAPS ]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Assembly
  • Updated to the latest version from the Community Workshop (Update Notes)



Release Notes for 7/22/2024

[ MAPS ]

Dust II
  • Modified crate stack outside CT spawn towards bombsite A.
Nuke
  • Clipping adjustments.
Assembly
  • Updated to the latest version from the Community Workshop (Update Notes).
Memento
  • Updated to the latest version from the Community Workshop (Update Notes).


[ MISC ]
  • Added official game servers in London.
  • Reduced fire effects penetration through thin walls.
  • Added 2024 Copenhagen Major trophies to player profiles.
  • Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

Counter-Strike creator correctly holds the opinion that cs_siege is one of its best maps

Everybody knows that Counter-Strike's asymmetric levels are its best. If only someone had told its millions of players. Counter-Strike creator Minh Le seems to agree with me at least, naming cs_siege as one of his favourites in a recent interview.


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