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CS:GO ban wave results in £1.5 million worth of in-game items being made worthless


Around 40 CS:GO trader accounts have been banned by Valve, which has essentially removed £1.5 million worth of in-game items from the game entirely.


As reported by Dexerto, last month gambling site CSGOEmpire shared a document containing a list of CS:GO traders it claimed were illegally laundering millions in dollars worth of crypto through rival site CSGORoll. Now, all but one of the traders listed in the document have been banned, meaning that about £1.5 million of in-game skins will no longer be available for purchase, potentially meaning they're removed from the game's economy for good.


The owner of CSGORoll denied all the accusations in a lengthy Twitter post, writing, "I own a gamified skins trading platform, by law, this is not classified as a casino in our largest markets because we do not offer cash withdrawals. Contracted skins suppliers are not allowed to play games on the platform, thus we can legally pay them crypto for their skins to always ensure that we have a liquid marketplace. This was all checked by lawyers years ago, and we keep ourselves up to date on modern regulations to always make sure that we are compliant with the law."

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CS:GO ban wave results in over $2 million worth of skins and other items being lost




Valve has banned roughly 40 CS:GO accounts for trading, with the result that more than $2 million worth of in-game items have been lost. Any account that receives a community ban can no longer trade items, and so their stockpiles of CS:GO skins, stickers, gloves, knives, and the like are now in limbo. Other traders are apparently taking this as a warning, and selling everything they've got...
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Release Notes for 6/30/23

[ AUDIO ]
  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out


[ MOVEMENT ]
  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn


[ MAPS ]
    Nuke
    • Fixed flickering shadows at vending

Release Notes for 6/29/23

[ GAMEPLAY ]
  • Added Casual game mode.


[ SHOOTING ]
  • Fixed rare cases where bullets would not follow spray pattern.


[ MAPS ]
  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.


[ AUDIO ]
  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.


[ ANIMATION ]
  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons


[ MOVEMENT ]
  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time


[ NETWORKING ]
  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.


[ MISC ]
  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

Release Notes for 6/20/2023

[ MISC ] 
  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen


[ MAPS ]
    Mirage
    • Various lightmap fixes
    • Smoke clouds now pass through the metal rollup grating in underpass
    • Players can no longer jiggle themselves into the skybox


[ MOVEMENT ]
  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes