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[HOTFIX 1.0.3] Spacecraft Repairs: ultrawide support, hardlocks & UI

We want to thank every astronaut who has submitted a bug report or shared their feedback with us, and all of the astroscientists that have already taken part in The Invincible’s cosmic adventure! Together with your help, we have improved the playing experience on Regis III. Here is the list of changes coming with hotfix 1.0.3.

[h3]Minimum requirements[/h3]

PS Just a reminder: after the hotfix 1.0.2. we have lowered the PC requirements. Our performance tests proved that The Invincible will run on graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS. If you have AMD R7 260x (2GB) or Nvidia GTX 760 (2GB), you can enjoy the cosmic adventure to the fullest now.

[h3]Improvements:[/h3]

We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game. Enjoy!

- Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
(a) the possibility of getting stuck before reaching 4th Gorsky's point in the objective ‘Find Dr. Gorsky’,
(b) the incorrect checkpoint save on the 4th point, which spawned the player in the wrong place after loading,
(c) the possibility of getting stuck next to the antimat in the convoy area.
- Fixed the position of a saucer after the crash.
- Fixed a relay transmitter usage (showing/hiding) and added its missing shadow.
- Different minor quest/level design bug fixing (e.g. dialogue timings, hints and interaction improvements).
- Improved body and camera movement while holding or using equipment.
- Improved controller input (it should feel more natural now).
- Improvements and further optimization for screen resolution and other graphic settings.
- UI/UX improvement for language settings (full language names instead of codes).
- UI/UX improvements for gamma settings.
- Some animation and environmental polishing.
- Minor SFX/VFX bug fixing and polishing.
- Several localization fixes.

The Invincible Screenshot Challenge - Winner Announcement

[h3]Astronauts,[/h3]

The eerie land of Regis III seemed to expand with each mind-opening vista you captured... Thank you for the highly active participation in our screenshot contest and mesmerizing our eyes with The Invincible wonders.



We have searched far and wide in the universe for the winning shots, and decided to award two photos taken by belegarsson115 and Spectral_Lens. At the moment we are preparing astrocargos with The Invincible metal posters to be shipped straight to their location.

We hope that you had fun while taking part in this artistic challenge and even if you didn't win now - worry not, there are more challenges coming our starry way...

END OF TRANSMISSION


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Dive into our comic from The Invincible universe at:
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Steam Awards 2023 - nominate The Invincible for Outstanding Story-Rich Game

[h3]Astronauts, do you copy?[/h3]

We would like to yet again thank you for your continuous support for The Invincible and our small development crew. If you have already finished your scientific mission on Regis III and the cosmic adventure caught your atom-powered mind (or heart) with the storyline's power of immersion, we would be very happy for The Invincible to receive your nomination for the Outstanding Story-Rich Game during Steam Awards 2023.

And if you haven't had the chance to take part in The Invincible mind-boggling adventure, to re-think everything you know about science, human species and yourself - now may be the best time to do so!



Thank you in advance for all the votes you give us - both on Steam and in your minds.

- Starward Industries & 11bit studios crew

[h3]Over and out![/h3]


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Dive into our comic from The Invincible universe at:
invinciblethegame.com

And immerse yourself in The Invincible world a little bit more here...
Discord
Twitter
YouTube
Facebook
Instagram

Steam Deck Update

[h3]THE INVINCIBLE IS NOW (AGAIN) WORKING ON STEAM DECK[/h3]

We have resolved the problem with The Invincible not running on Steam console during the last weekend, so you can once again immerse yourself in The Invincible cosmic adventure on Steam Deck without any more interruptions.

The problem occured due to the last Steam Deck update, but thanks to all of you who submitted your game saves, we were able to quickly identify the problem and resolve it.

Thank you for all your support and patience. We hope you will be able to enjoy your mission on Regis III to the fullest now.

- Starward Industries & 11bit studios crew

[HOTFIX 1.0.2] Spacecraft Repairs: PC requirements, DLSS & hardlocks

Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure!
Since the release we have been working hard to solve as many of the reported issues as possible. Here’s another part of spacecraft improvements.


[h2]Improvements[/h2]

[h3]Save system[/h3]

- Thank you for all your feedback about the game's save system. We have made a small improvement for now, but we plan to make more fundamental changes to this system in the near future as a part of a larger patch.
Since this hotfix, a separate backup of your save is made before every new checkpoint. This will allow you to manually overwrite your chosen slot save in case you meet any hardlock or want to go back to the exact moment of your playthrough.

All your saves can be found in this folder:
C:\Users\\AppData\Local\TheInvincible\Saved\SaveGames

[h3]Minimal requirements[/h3]

- More astronauts are now able to take part in the mission on Regis III as we have optimized the game for older graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS.
Due to this improvement, we are changing the minimal requirements for graphics to AMD R7 260x (2GB) or Nvidia GTX 760 (2GB).

[h3]DLSS[/h3]

- Added presets for DLSS quality settings.

[h3]Other improvements[/h3]

- Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
- further fixes for a missing interaction of the passage between rocks in the City area,
- further fixes for Yasna getting stuck next to the window in one of the game's endings (the song's fault!),
- the possibility of getting blocked by an invisible wall on the 4th point looking for Gorsky and on the Convoy force field area,
- some cases with missing rover interactions,
- a possibility to avoid climbing interaction and blocking the game ending on the cliff,
- a double hint for a stuck vehicle in the Convoy area,
- a possibility to get stuck next to the landed probe in the Base area,
- general problems with hiding the equipment or map.
- Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. Base, City).
- Improved teleprobe behavior (crazy speeding and duplicating itself).
- Different minor quest/level design fixes.
- Default frame rate settings are now set based on the graphic quality preset.
- Fixed map layout reload from checkpoint.
- Fixed lighting parameters for Rohytra mesh during the battle scene.
- Some animation, environmental, and lighting fixes and polishing.
- Audio volume fixes for character voice-overs (e.g. inaudible Novik lines) and SFX for footsteps.

[h3]Issue reporting[/h3]

From now on, when encountering any issues, you can also send us additional telemetric data from the game level, which will significantly speed up the debugging process. Just press CTRL+C during the game, open a Notepad, press CTRL+V and save the file, and include this as an attachment in the support form. Please, also attach your save files and a DxDiag report:

1. How to save a DxDiag report?

1. Click on Start.
2. Type "DxDiag" and launch DxDiag.
3. Click on "Save all information".
4. Save "Dxdiag.txt" file.

2. How to find your saves from the game?

If you downloaded the game to the C disk, you should find them in:
C:\Users\user_name\AppData\Local\TheInvincible\Saved\SaveGames