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Update December 2022 [v0.8.4] with weather map and consultant management

Hello everyone,


Here again the biggest announced changes.
The consultant salary levels:



Each consultant has 3 different salary levels. At each salary level you unlock information/features but it costs more. You can terminate the consultant as soon as his/her protection against dismissal has expired. When hiring or increasing the salary level, the protection against dismissal takes effect for a certain period of time.

Let's take a closer look at the individual features and functions. I have always marked salary level 1 with RED, salary level 2 with ORANGE and SALARY LEVEL 3 with GREEN.


[h3]Repair Manager:[/h3]



As before, you can automatically repair your buildings. At salary level 1 you can only do this when a building has only 40% of its health left. At level 2 you can repair your buildings at 90% health.
A new feature is the automatic reconstruction in case of disasters. This means that if a building is destroyed by a disaster, it will be rebuilt by the repair manager. ATTENTION: If you don't have insurance, you will have to pay the building costs again.


[h3]Resort Analysting:[/h3]



The picture is already known to you. Only the information will be shown to you with the individual salary levels. Tourist occupancy rates in each building category are shown with salary level 1. For the supply buildings with level 2.
With level 3 the occupancy rates of the enemy buildings are only shown to you at the edge of the buildings, as an example in the picture to see.


[h3]PR Manager:[/h3]



There will be a change in the PR manager. You no longer have the possibility to set the advertising to the maximum from the beginning.
Therefore, at salary level 1, it unlocks advertising to " average " and the progress of reputation with details. At salary level 2 you can unlock advertising up to "very much" and only at salary level 3 you can set "ultra much". In addition, there is also a PR boost.


[h3]Weatherfrog:[/h3]



Here comes the weatherfrog. A very quiet consultant who only explains himself with gestures and facial expressions. Now you're thinking "Why does he cost so much money?". The weatherfrog is a special consultant who also needs special food. He can tell you exactly when and where disasters will come.
His gestures and facial expressions will be shown directly to you. At food level 1 you will get the period when there will be disasters again. It is estimated that there will be no disasters even about every 3-5 years.
At food level 2 it can show you the compass direction where disasters will come. Lastly at food level 3 it shows the exact location of the next disasters.
I know, I know, I know.... UNBELIEVABLE what's out there.


[h3]Security Guard:[/h3]

The security guard, on the other hand, is not changing much. It protects your buildings and makes it harder for enemies to sabotage them.
At salary level 1 it will be 30% more expensive for enemies.
At salary level 2, it becomes 50% more expensive for enemies.
At salary level 3, it becomes 100% more expensive on the opponents.


[h3]Saboteur:[/h3]

The saboteur gives you more sabotage options with each pay level.
At salary level 1: Release cockroaches. Damages the health of the building
At salary level 2: Corrupt construction time. Construction time is shortened for your buildings and vice versa for opponent's buildings.
At salary level 3: evacuate people and depart buildings. BOOM!


Finally, here is a summary of all the salary levels and advisors



New buildings:
As you have already seen, 8 new buildings are added:

  • 2 vacation cottages
  • 2 villas
  • 1 hotel
  • photo shop
  • climbing park
  • skate park


The end of the update comes with a new version of the front-end engine.

Have fun with the new update. https://trello.com/b/FbC1a19w/devboard-summer-islands

[h2]FEATURES[/h2]
  • Upgrade PIXI JS v6.5.1 to v7.0.4
  • Added new consultant: Weatherfrog
  • Added new consultantmenu with level
  • Added Weathermap
  • Added Repairmenu with level
  • Added Advertisingmenu with level
  • Added Insurance with level
  • Added X Button to building info menu


[h2]USABILITY IMPROVEMENTS[/h2]
  • COST of Terraforming cut in half
  • FIX Tooltip Speedbutton wrong Text
  • FIX Planes Landingposition too high
  • FIX Tooltip Graphicmenü did not disappear
  • FIX 1-Pixel Particle Color
  • CHANGED ogg to mp3 musicfile
  • CHANGED to slower Snowflakes
  • CHANGED Field after demolition is immediately buildable
  • CHANGED Help menu

Preview of the next version v.0.8.4

Hello everyone,


[h2]Introduction[/h2]
well, what can I say. This delay was definitely not planned. At the beginning of November the new update was planned and now it's already December!!! But for different reasons the day job keeps me on overtime so much that there is not much time left in the evenings. I try my best to integrate the remaining features for the update and plan 1-2 weeks for it. I would like to inform you about the changes now, so that I can possibly get some feedback from you. But mainly so you can look forward to the next update.

[h2]Preview:[/h2]
Let's start with the biggest changes.
The consultant salary levels:



Each consultant has 3 different salary levels. At each salary level you unlock information/features but it costs more. You can terminate the consultant as soon as his/her protection against dismissal has expired. When hiring or increasing the salary level, the protection against dismissal takes effect for a certain period of time.

Let's take a closer look at the individual features and functions. I have always marked salary level 1 with RED, salary level 2 with ORANGE and SALARY LEVEL 3 with GREEN.


[h3]Repair Manager:[/h3]



As before, you can automatically repair your buildings. At salary level 1 you can only do this when a building has only 40% of its health left. At level 2 you can repair your buildings at 90% health.
A new feature is the automatic reconstruction in case of disasters. This means that if a building is destroyed by a disaster, it will be rebuilt by the repair manager. ATTENTION: If you don't have insurance, you will have to pay the building costs again.


[h3]Resort Analysting:[/h3]



The picture is already known to you. Only the information will be shown to you with the individual salary levels. Tourist occupancy rates in each building category are shown with salary level 1. For the supply buildings with level 2.
With level 3 the occupancy rates of the enemy buildings are only shown to you at the edge of the buildings, as an example in the picture to see.


[h3]PR Manager:[/h3]



There will be a change in the PR manager. You no longer have the possibility to set the advertising to the maximum from the beginning.
Therefore, at salary level 1, it unlocks advertising to " average " and the progress of reputation with details. At salary level 2 you can unlock advertising up to "very much" and only at salary level 3 you can set "ultra much". In addition, there is also a PR boost.


[h3]Weatherfrog:[/h3]



Here comes the weatherfrog. A very quiet consultant who only explains himself with gestures and facial expressions. Now you're thinking "Why does he cost so much money?". The weatherfrog is a special consultant who also needs special food. He can tell you exactly when and where disasters will come.
His gestures and facial expressions will be shown directly to you. At food level 1 you will get the period when there will be disasters again. It is estimated that there will be no disasters even about every 3-5 years.
At food level 2 it can show you the compass direction where disasters will come. Lastly at food level 3 it shows the exact location of the next disasters.
I know, I know, I know.... UNBELIEVABLE what's out there.


[h3]Security Guard:[/h3]

The security guard, on the other hand, is not changing much. It protects your buildings and makes it harder for enemies to sabotage them.
At salary level 1 it will be 30% more expensive for enemies.
At salary level 2, it becomes 50% more expensive for enemies.
At salary level 3, it becomes 100% more expensive on the opponents.


[h3]Saboteur:[/h3]

The saboteur gives you more sabotage options with each pay level.
At salary level 1: Release cockroaches. Damages the health of the building
At salary level 2: Corrupt construction time. Construction time is shortened for your buildings and vice versa for opponent's buildings.
At salary level 3: evacuate people and depart buildings. BOOM!


Finally, here is a summary of all the salary levels and consultants



[h2]New buildings:[/h2]
As you have already seen, 8 new buildings are also coming. In which categories, what costs,.. is currently still being reviewed by the architects.



  • 2 vacation cottages
  • 2 villas
  • 1 hotel
  • photo shop
  • climbing park
  • skate park


[h2]Further:[/h2]
The end of the update comes with a new version of the frontend engine. I have already done the migration (https://github.com/pixijs/pixijs/wiki/v7-Migration-Guide). But there are still some details to be corrected.

Furthermore I wanted to test the compatibility for the steamdeck. Let's see how far I get.
Apart from that I'll try to add some small bugs with the remaining time, for the extra search fun ;)


Thank you all for your patience and support.

Best of all https://trello.com/b/FbC1a19w/devboard-summer-islands

Back to the Islands

Hello everyone,


You may have wondered and asked: "Why is no new update published? It's been more than 6 weeks since the last update. I have to wait here every day and the guy doesn't do anything. What is this? I want potato chips. What are these tourists doing on the islands and where do they even come from? Why are there turtles? What am I doing here and who is this Summer Islands guy anyway?"

All good and valid questions that I will try not to answer all.

I think the most important point is this: I'm back to work on the next update!!!

Reason for the delay was a short summer vacation and then an incredible amount of work at my day job (which is becoming more of a day and night job). But this is only a temporary deviation, a small fluctuation. It almost seems like the earth doesn't want me to work on the next update.

I can tell you this much already: The next update will contain new buildings again, the disasters will be revised by the frequency, improvement of the consultants and let's see what else is included.
Of course, I will also integrate a few bugs, for the seekers among you.

I am looking forward to developing the Summer Islands feeling with you and to your feedback.

Until then.

Have fun https://trello.com/b/FbC1a19w/devboard-summer-islands

Update September 2022 [v0.8.3] with Speedmode, ways and more

Hello everyone,


attached the new features:

I think the biggest innovation for you will be the speed mode. So double speed to shorten the one or other waiting time. I admit, I had a hard time deciding whether to integrate this feature. But artificially extending the game time should be a thing of the past. The focus should be on the fun of the game.



The other major feature that you will always notice are the new ways for bikes. The new ways have the same features as roads. With two limitations: There are no bridges and only bikes can ride on them. Otherwise, paths connect the buildings in the same way, um..., I mean tourists get to all the buildings in the same way via the paths.



Then there is also the possibility to edit dark water in the editor. I.e. you can completely try out terraforming in the editor and create your desired map. Basically the editor is the sandbox mode. You don't earn any money in the editor. But you have complete freedom with the buildings.



Furthermore, there are many changes "under the hood" for a performance improvement, especially in map movements, for example, the moving objects stop and are not calculated. You won't even notice it and it saves resources.
Also, all menus are closed until the ESC menu is opened and i have also lowered the requirements of the missions.


Have fun with the new update. https://trello.com/b/FbC1a19w/devboard-summer-islands

[h2]FEATURES[/h2]
  • Added Faster Seeded random number generator
  • Added double Speed Mode
  • Added a different Way only for bicycles
  • Added terraforming for dark water in editor


[h2]USABILITY IMPROVEMENTS[/h2]
  • ReAdded Movement of Cars/Bicycles/Moped
  • Use of ParticleContainer for resource enhancement
  • Show Buildings during movement
  • Stop moveables (planes, bicycles,...) during movement
  • ESC key first closes all menus before opening the save menu
  • Conditions of the missions were reduced
  • FIX Player list disappears after 5 players in the lobby