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Summer Islands News

Early Access BUG-Fixes [v0.1.3]

The finanz icon works again after loading a game. :)
We worked on the BOTs init method after loading a game.
And in the end we integrated a reload init method after a black screen when starting the game.

Update Log

-CLIENT: Finanz menu date obejct BUG FIX
-CLIENT: Canvas init reload after error
-SERVERCLIENT: Javascript stability/efficiency extended.

Early Access Day-One-Fix [v0.1.2]

We hope the freezes are now complete gone. :)

Update Log

-SERVERCLIENT: Javascript stability/efficiency extended.

Early Access Day-One-Patch [v0.1.1]

Hello together,

we have now managed to release our first patch. Unfortunately a bit late. Some problems have dragged on a bit.

We have worked a lot on the solution of the freezes and on the savegames mechanism with the BOTs.

We also uncovered the insurance fraud and changed some resolution settings.
So it might now be possible to play normally on larger screens like Full HD. Unfortunately we couldn't test it. But if you could give us feedback we would be very grateful.

We would also like to thank all the positive reviews that have been written.
Thanks a lot for that :)

Update log:
-CLIENT: resolution setting improved
-SERVER/CLIENT: Freezes with earthquake disaster BUG FIX
-CLIENT: Savegame array BUG FIX
-SERVER: SavegameKI init BUG FIX
-SERVER: Insurance fraud uncovered
-CLIENT: TUTORIAL is opened right at the beginning
-CLIENT: default maxcredit set to 10Mio
-CLIENT: Shortcuts added to tutorial
-SERVER/CLIENT: Add BOTS/Remove game start BUG FIX

EARLY ACCESS RELEASE [v0.1.0],[v0.0.24],[v0.0.25]

Hello together,

JAAAAAAAAAAAAAAA it's time.
Right on time today for the beginning of summer!!!


We have released Summer Islands for early access. We are extremely excited about your constructive feedback.

We fixed a few extreme bugs yesterday and hope that they will all work the same today.

MAC & LINUX Support:
Through the steam check we were informed about some serious problems which we have to fix first. BUT we try to do this next week. Because MAC & LINUX is definitely supported.

Furthermore there is a tutorial on
BUG REPORT
in the Steam Forum.


I hope you like the Early Access of Summer Islands :)

[v0.1.0] Update log:

-SERVER/CLIENT: English language added
-CLIENT: Pictures Preload BUG FIX

[v0.0.25] Update log:

-CLIENT: TUTORIAL menu added & improved
-SERVER/CLIENT: Pause function integrated
-SERVER/CLIENT: Lobby/savegame communication BUG FIXES
-SERVERCLIENT: Javascript stability/efficiency extended.

[v0.0.24] Update log:

-SERVER/CLIENT: textures corrected/new inserted
-CLIENT: Scroll functions in menu BUG FIX
-CLIENT: Mouse icons position BUG FIX
-SERVER: Cluster calculation improved
-SERVER: Building Finetuning
-SERVER/CLIENT: Building activation improved
-CLIENT: Credits extended with links
-CLIENT: Financial menu interface bug fixes
-CLIENT: Minimap colorbarray BUG FIX
-SERVER: Send Map BUG FIX
-SERVER: monthly money exchange BUG FIX
-CLIENT: Ship movements BUG FIX
-CLIENT: Info display extended with memory text
-CLIENT: Building manager losses in red

Update beginning of June [v0.0.23]

Hello together,

This week there is already a new update after one week. This has the reason that many todos have already been worked through and on the other hand because of the approaching release. We are already extremely excited and hope that you will enjoy Summer Islands. As written in the last update, there will always be new free updates and enhancements in Early Access. We don't make ingame purchases, no subscription model, no paid extensions, no lootboxes. We only have one price and you get all the fun and everything that comes for Summer Islands.

But just a little hint: please keep your expectations low. In Early Access Summer Islands is far from complete. Summer Islands will also not be able to fulfil your childhood wishes. Summer Islands is a new game with similar well-known concepts but still endless fun :D.

Back to this week's updates:
Finding the way for airplanes and ships in large maps sometimes resulted in short freezes. Because it takes longer until a ship finds the harbour in the dark water near the many islands. The solution was an extra Javascript Worker. So an extra thread that does this A* wayfinding. This brings us back to the almost constant 60 fps.

The first complex implementation in Summer Islands was the aircraft. The living thing that made the sky move. Unfortunately, the airplanes are always a problem and make new problems. At that time they didn't know how to do it better. So we had to correct the airplanes again this week. New airports had to change a lot here. Also for waiting airplanes in the waiting loops the wayfinding had to be improved. A time-consuming process!

A small improvement can be found at the NewsIcon. Whenever there are new messages, i.e. catastrophes or new buildings, the button starts flashing. Only if you click on it the flashing stops again. A small step for Summer Islands but a big step for usability.

Now you can also switch off the clouds in the graphics menu. In general, we try to offer all possibilities in the graphics menu that you can show and hide. Unfortunately we can't offer an adjustment possibility for the graphic quality. But due to the constant efficiency adjustments with Javascript Summer Islands runs very stable and has only low hardware requirements.

With the textures there is also a little something new to present. First of all, we have further developed the consultant posters. Now they have got real personalities:



Some new textures were also added to the buildings:
we have extended our port selection with another 2x4 fields port.



There were also some changes in the hotels:







We hope you like the new Textures and you have a great week!


Update log:

-CLIENT: MausOver building plots BUG FIX.
-CLIENT: New buildings are activated with ID.
-CLIENT: A* method implemented in own worker.
-CLIENT: New airports: landfield position for aircraft corrected.
-SERVER: credit display asynchronous BUG FIX.
-SERVER/CLIENT: Tourist history may only show visitors from houses and hotels BUG FIX.
-CLIENT: Monthly histories only show every second number in the y-axis if there are too many numbers.
-CLIENT: flat button position BUG FIX.
-CLIENT: News icon flashes on new news.
-CLIENT: Aircraft queue corrected.
-CLIENT: Consultens with icons & portraits.
-CLIENT: Clouds in graphics menu show/hideable.
-SERVER/CLIENT: New building textures added.
-SERVERCLIENT: Javascript stability/efficiency extended.