1.0.2 update: keybindings, new AI/physics
The Slipstream 1.0.2 patch is now live.
Changelog:
- The #1 most requested feature is now implemented: fully customizable keybindings for both keyboard and gamepads. (NOTE: Slipstream only has *official* support for Xbox Controllers, both 360 and One. I can't guarantee that any other type of controller will work, but they may).
- The AI system has been pretty much completely rewritten, the AI should feel more "real" now. This is a lot of new code and it may get small updates/patches over the next weeks.
- The car collision physics have also been rewritten.
- Quick Race mode can now be customized. You can choose between 1 (racing alone) to 30 racers on the track, and also the number of laps.
- A cumulative timer has been added to Grand Prix mode.
- Various parts of the main menu have been changed. Most notably, now you can see a more detailed view of your save file's progress.
- Various bugfixes and small tweaks
That's all.
Changelog:
- The #1 most requested feature is now implemented: fully customizable keybindings for both keyboard and gamepads. (NOTE: Slipstream only has *official* support for Xbox Controllers, both 360 and One. I can't guarantee that any other type of controller will work, but they may).
- The AI system has been pretty much completely rewritten, the AI should feel more "real" now. This is a lot of new code and it may get small updates/patches over the next weeks.
- The car collision physics have also been rewritten.
- Quick Race mode can now be customized. You can choose between 1 (racing alone) to 30 racers on the track, and also the number of laps.
- A cumulative timer has been added to Grand Prix mode.
- Various parts of the main menu have been changed. Most notably, now you can see a more detailed view of your save file's progress.
- Various bugfixes and small tweaks
That's all.