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First Feudal News

Hotfix 0.18.25

- Fixed an issue where server could remain as hidden process if client was not connected to it
- Disabled logging of internal dll (some antiviruses decides that it was too suspicious)

Known issues:
- Game may crash while generating big or large map (chances are higher with reduced amount of trees). We'll fix this issue soon
- Sometimes game can randomly crashes with error like "Variable Index [6] out of range [0]". It is an issue in our game engine and their support promise to fix it in the next Gamemaker version.

Multiplayer update is released!

New features:
- Cooperative multiplayer for up to 6 players!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface and trade logic
- Added multithreading which increases performance on most PCs
- Hairstyle customization (for peasants and feudal lords) and emblems (for feudal lords in coop)
- New building: Windmill increases production speed of attached craft bench by 100%
- Four new events: Thiefs, Weaponsmith, Armor master and Smith
- Voting system for events in cooperative game
- In multiplayer game feudal lord will be knocked down after taking lethal damage. Knocked down person can only slowly move until another feudal lord will help him
- Added ability to sheer and milking for feudal lord
- Reworked science tree to make village development smoother


Minor improvements:
- Reworked interface of main menu and settings screen
- Added Continue button for quick loading last save game
- Smoother movement for feudal lord and camera
- Improvements of beasts and peasants AI
- Reduced happiness penalty for feudal lords (from 5 to 2) and for peasants (from 5 to 4). That will increase arrival rate for peasants especially in late game
- Event decision can be selected by pressing 1-5 buttons
- Added detailed information of enemy and ally forces for events with enemies
- Event decisions which increased feudal lord stats or reset his traits changed. Now it will give potion with the same effect which can be used by any feudal lord or it could be given to peasants
- Alcohol gives effect "Warmed"
- Removed ability to link squads to buttons 1-5. This system will be reworked in future
- Enemies will not use dash while retreating. So it will be easier to pursue them especially for peasants
- Reworked system of damping damage when single attack hits multiple targets
- Trees can be damaged only by slashing weapon (previously it can be damaged with any weapon but non-slashing damage was greatly reduced)
- Loading menu will open much quickly
- It's possible to change craft queue by entering queue number in addition to pressing arrows
- Revenant achievement is easier to get (now you need to kill 100 enemies to get it)
- Improved sounds for crafting benches
- Dash animation is improved

Bug fixes:
- Fixed displaying of message/notification history
- Fixed Gourmet achievement

Game settings will be reset to default after updating

Please note that the new update doesn't not support saves from previous versions but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.17.10".

Multiplayer update already in beta!


New features:
- Cooperative multiplayer for up to 6 players!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface and trade logic
- Added multithreading which increases performance on most PCs
- Hairstyle customization (for peasants and feudal lords) and emblems (for feudal lords in coop)
- 4 new events and reworking of few old events
- Science tree reworked to make progression smoother
- New building: Windmill
- Smoother movement for the feudal lord and camera
- Improvements for peasants and beasts AI

Full list of changes will be published upon release to default version

Please note that new update doesn't support saves from previous versions but current version will be still able in Steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

There were major changes in the game architecture and we've also used new version of the game engine. So current beta version is pretty unstable but we are currently working on fixing issues. Thank you for understanding!

Multiplayer update announce

New update will include:
- Cooperative multiplayer!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface
- Hairstyle customization
- Lots of smaller improvements



The work is in full swing but we had to delay this patch because the task is really ambitious.

We didn't undertake it for a long time because of the need to introduce a number of deep architectural changes.

But finally decided to do it because the game is worth the candle and we have wanted for a long time to run three feudal lords on the same map together)

An additional workload was created by a large update of the engine on which we are developing the game (Game Maker Studio).

But we still here and we are working to the full and planning to release this update in few month.

Best regards, Harpoon Games.

Hotfix 0.17.10

- Fixed an issue where a Main Square couldn't be placed sometimes with selected Stone throne starting bonus
- Deleted pathfind debug logging functional which caused NOD32 to delete one of the game files