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First Feudal News

Hotfix 0.16.6

- Fixed crash caused by hunter if there were no animals alive
- Fixed rare stucks of artisans and movers when they wanted to take items from prolonged craft buildings
- Fixed issue with not disappearing notification of peasants starving
- Optimization for enemies logic

Hotfix 0.16.5

- Fixed large happiness amount gained from the main square
- Fixed "Survival Guide" achievement (it can be earned after completing 10 quests instead of 11)
- Fixed an issue where new filter buttons were disabled in chests connected to prolonged craft buildings

Update "New Horizons" (0.16.4) is released!

New features:
- Implemented advanced pathfind logic: peasants and enemies will build better paths considering roads, wetlands and darkness. Also enemies will more often attack walls instead of walking around
- Added map size setting and map generation was improved
- Added science "Fishing" with new building "Fish Trap" and new craft recipes
- Added building relocation ability to the build menu
- Added building "Wind turbine" for improving production speed. Old buildings with increased production speed were removed from the game
- Added building "Embankment" which can be built for walking over water areas
- Added buildings "Smelting furnace" and "Bloomery". Ingot recipes moved to this buildings from "Smithy"
- Added building "Iron Barrel" which is more durable than simple "Barrel"
- Part of events were rebalanced and improved. Also name of peasant that can be lost by event choice is displayed now
- Farming became easier especially at early game
- Added deficit resource info for each profession on the village resources screen
- Added new filter buttons "Connected benches input" and "Connected benches output" for quick setup of chest's filters

Minor improvements:
- Increased capacity of small (15->25) and big (25->40) wooden chests
- Increased durability of "Iron Chest", reduced decoration points (10->6), increased decoration radius (2->3 meters)
- Added new notifications for missing seeds or tools craft order
- Game begins in the spring instead of summer
- Increased amount and quality for starting tools
- Reduced "gold inflation"
- Throne doesn't disable starving now but peasants will "feed" feudal lord. Added slow max stamina regeneration for throne
- Edges of roof shadows, decoration areas and lighting areas became softer
- Some buildings moved to the "Production" tab
- Added grid for building and added visualization of forbidden zones near the map edges
- Barrels have default priority 3 instead of 2
- Peasant without any job becomes "Hunter/Mover" on call to arms
- Changed peasants fasting rate settings (60%->70% for very low and 150%->130% for very high)
- Better sorting for food in chests depending on spoiling. Average amount of spoiled food becomes less because of it
- Increased amount of science points get by food crafting
- New cursor and other art improvements

Bug fixes:
- Fixed issue where artisans didn't load prolonged craft buildings
- Fixed issue where artisans stuck near to chest sometimes instead of going to craft
- Optimizations for slow video cards (especially for smaller maps and disabled shadows)
- Disabled looting for sleeping (or sitting on the throne) persons
- Fixed "Geppetto" achievement (it required 5000 crafts instead of 1000)
- Fixed "jumps" of notification scroll
- Fixed issue with woodcutters which didn't work when "Chop only big trees" setting was selected in the edicts
- Text improvements
- Sound fixes

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Game settings will be reset to default after updating

Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.15.7".

Update 0.16 already in beta

New features:
- Peasants and enemies become smarter and will use better path find logic
- Added map size setting and map generation was improved
- Added new fishing science with new buildings and recipes
- Added building relocation ability
- Added new building for improving production speed. Old buildings with increased production speed were removed from the game
- Added embankment which can be built over water areas
- Increased capacity of small and big wooden chests
- Rebalanced many game aspects (events, farming, gold amount progression)
- Added deficit resource info for each profession on the village resources screen
- Game begin in the spring instead of summer
- Notification improvements
- Text improvements
- New cursor and other art improvements

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Hotfix 0.15.7

- Fixed a crash after peasant death from hunger or cold if this peasant was selected and had three traits