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First Feudal News

Update "Pause, UI, Tutorial" (0.17.3) is released!

New features:
- Added new tutorial (previous tutorial quests were removed from the game)
- Added game pause
- Reworked science tree
- Reworked interface for the game start menu, build, craft, science and city info screens
- Added starting bonus (copper sword or stone throne)
- Improved artwork for all walls, doors, gates and tower
- Added building/planting for selected area for walls, floors, roads, chests and farms
- Added recommendation system for peasant professions, new buildings and farms
- Game start become more comfortable

Minor improvements:
- Peasants will choose to which chest they shall drop resources depending on the distance to chest and not only chest priority. You could adjust this by changing corresponding edict
- Added lighting for recommended square place
- Spawn point moved near to the "recommended" place
- Improved decor, roof and lighting display maps
- Added list for quick selection of displayed map
- Notification improvements
- Changed required resources for many buildings
- Added button for moving camera to selected peasant
- Changed starting resources (in the cart) for all difficulties
- Changed some achievements affected by this update
- Added seeds drop from wild farms
- Reduced amount of hide dropped by animals
- Reduced "hp" of stone piles
- Call to arms and wake up buttons were moved near to the bottom right corner menu
- Added notification for barrels without any filter
- Other improvements

Bug fixes:
- Fixed few issues with peasants and enemies retreating
- Fixed effect of wind turbine to the well
- Fixed issue where peasants can't find food if part of chests with food were blocked
- Optimization for AI
- Fixed Geppetto achievement
- Fixed prices for equipment bought with trade tent
- Fixed issue with possible wrong quality for equipment bought from merchant tent


Game settings will be reset to default after updating

Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.16.8".

Update 0.17 already in beta



New features:
- Fully reworked tutorial quests and interface
- Added game pause
- Improved walls, doors, gates and tower artwork
- Added building/planting for selected area for walls, floors and farms
- Many interfaces were improved
- Reworked science tree
- Reworked game start


Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

New update is already in beta!


- Added disease and epidemic mechanic
- Trade caravans will come less often
- Peasants will try to keep bigger distance between each other
- Added game pause
- Improved texture quality for the sky
- Implemented NVIDIA HairWorks technology
- Added RTX ray tracing support
- VR support (only for Valve Index devices for now)

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "lookAtTheAnnouncementDate".

Hotfix 0.16.8

- Fixed issue with enemies where they could retreat soon after spawn
- Fixed rare crash on Merchant spawn
- Fixed issue with farmer where he could try to crop farms with wrong tool after profession switching
- Increased loot amount from linen farm

Hotfix 0.16.7

- Fixed shadows from roof after game loading
- Fixed few issues with peasant stucking
- AI optimizations
- Fixed rare crashes after changing trader professions while packing goods
- Fixed issue where wolf and bear have lower max health after loading